danul777's Recent Forum Activity

  • hi everyone. how can i change the speed of sprite that move w a s d movement? (i want to make dash action for my game character)

    for example: if i will press W+space - the character will dash right.

    this is how I did the movement:

    conditon: key press - W action set Y to player.Y-2

    conditon: key press - S action set Y to player.Y+2

    conditon: key press - D action set X to player.X+2

    conditon: key press - A action set Y to player.Y-2

  • A PNG file is just a PNG file. There are no "fast" or "slow" PNG files. They are all the same. The software you use to create PNG files doesn't matter.

    thanks

  • It depends on the target platform.

    As long as the frames are of a small to moderate size, less than 256 ideally, and of a reasonable size animation, eg not 60 fps lasting 30 seconds etc.

    It should be fine.

    Hd doesn't really exist in games.

    thanks

  • What is the difference between png-files created in "Graphicgale" (whatever that is) and png-files created in any other program?

    I dont know nothing about this so i ask to be sure its ok. i dont want to discover after 6 monthes of work that my game have bad performance just becouse i didnt use the right sofware.

  • hi everyone. if i make for my game sprites with "Graphicgale" and export the images as png format, will it harm the performance of the game ?

  • Running in debug mode comes with additional overhead, which can result in decreased performance. When you export your game, it won't be running in debug mode, so you'll be fine.

    thanks. happy to know that

  • hi everyone. i want to build pixel art game and publish it to steam.

    i made a test level and when i run the level with "run layout" its worked great ( just on full screen) but when i run the level with

    the "Debag layout" the game didnt run smoothly and the fps was 54-58

    if i"ll publish my game to steam it will work like it worked on the "run layout"?

  • Olso(from everything I've learned so far, correct me if I am wrong guys) the most important thing isn't how powerful your hardware is, but how you design your game.

    If you design your game poorly(too many effects, too big resolutions on your sprites, poor code/too many every tick events, etc.) then theoretically you can bring any pc to a crawl, no matter how powerful it is, even with a 2D engine...

    thanks .

    i just want to ask one question:

    1 - for good parformence whats better? create a few heavy layouts ( with more sprites , collitions , effects ...) or many not heavy layouts?

  • for a 2d engine that are plenty of resources to use... also it seems to be pretty strong, more than most casual players will have... keep that in mind

    thanks man

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  • hi everyone. my computer isn't strong and i start to build big indie game. will my computer be able to run it smoothly ?

    ( last year i builded game with gamesalad and after 6 monthes of work the game had gliches so i couldent finish it. i dont know if the problem was with my computer or with the sofware)

    my computer details:

    Processor Intel(R) Core(TM) i5-4440 CPU 3.10GHz

    Video Card 1 NVIDIA GeForce GT 630

    Video Card 2 Intel(R) HD Graphics 4600

    Memory 8.1 GB

    Operating System Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

  • thanks for all the peapole who helped me. the problem sloved

  • Just use actions for movement. Do not use player.X+2 (for instance use "simulate platform right")

    Don't make player solid. It shouldn't be.

    For player add behaviour "platform".

    There is also an example included in C2. Press "New" and scroll down to platform example. It already has everything set up.

    thanks for the help . but i think i dident explain myself good. i want to make top down shooter (8 direction movement, gameplay like enter the gungeon ) but the movement in 8 direction behavior isnt good. there is a way to slove my problem without use platforum or 8 directicon behavours?

    this is how i did all the movement:

    condition: keyboard , key is down , D action: player , set x , player.X+2

    condition: keyboard , key is down , A action: player , set x , player.X-2

    condition: keyboard , key is down , S action: player , set x , player.Y+2

    condition: keyboard , key is down , W action: player , set x , player.Y-2

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danul777

Member since 12 Apr, 2015

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