hi everyone. if i make for my game sprites with "Graphicgale" and export the images as png format, will it harm the performance of the game ?
What is the difference between png-files created in "Graphicgale" (whatever that is) and png-files created in any other program?
I dont know nothing about this so i ask to be sure its ok. i dont want to discover after 6 monthes of work that my game have bad performance just becouse i didnt use the right sofware.
It depends on the target platform.
As long as the frames are of a small to moderate size, less than 256 ideally, and of a reasonable size animation, eg not 60 fps lasting 30 seconds etc.
It should be fine.
Hd doesn't really exist in games.
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A PNG file is just a PNG file. There are no "fast" or "slow" PNG files. They are all the same. The software you use to create PNG files doesn't matter.
I also found graphicsgale to be quite a useful and nice piece software. No problems there..
It depends on the target platform. As long as the frames are of a small to moderate size, less than 256 ideally, and of a reasonable size animation, eg not 60 fps lasting 30 seconds etc. It should be fine. Hd doesn't really exist in games.
thanks
I can add: keep track of the image resolutions. They can't be too large... just that.