danul777's Recent Forum Activity

  • hi everyone. if i have 2 sprites: player and wall how to make that the player won't pass through the wall?

    i added to both of the sprites solid behevior.

    this is how i made the movement of the player: condition: keyboard , key is down , D

    action: player , set x , player.X+2

  • You don't need to add a event for that. Just add the solid behavior to both player and wall sprite and they won't move past each other.

    If you set both behaviors and it's still not working try cheking if the player is not moving too fast. Moving too many pixels per second may make the player pass through thin objects.

    But if you try all this and it's still not workig try to upload your .capx file so qe can take a better look on what you're doing

    thank you for the help. becouse the forum rules i cant send you the file. can i send it to you on your site? (ray-ki.deviantart.com)

  • Hey danul,

    You can make an event that compares the X of the touch/mouse postion. It looks like this:

    Condition: Hero X < Mouse.X

    Action: Hero set X to Hero.X+1

    Condition: Hero X > Mouse.X

    Action: Hero set X to Hero.X-1

    Once you have that working you can tweak it a little bit so its not so jerky. Maybe you would only make him move when the Hero.X is greater than the Mouse.X + 5.

    thank you so much its worked

  • hi everyone. i make top down shooter game. the hero in my game have a robot that can shoot.

    i want to make that when the mouse is on left side from the hero the robot will be on the left side from the hero

    and when the mouse is on right side from the hero the robot will be on the right side from the hero

  • Every object you create on the layout has a collision box, you can edit the size and shape of the collision box of the sprite objects.

    You use collisions to trigger events. Enemy on collision with player triggers damage.. or anything like that.

    Try reading the manual:

    i didnt succes to do it. if its not clear i just want the player object wont pass through the wall object. (in top down shooter game)

    for example if i have 2 sprites: player , wall

    i wrote in the event sheet: player- on collition with another object (i chose wall) - add collitions enbaled

    and it didnt work.

    so i wrote in the event sheet : when start of liyout set player solid behaviour enbaled

    and when start of layout set wall solid behaviour enbaled

    and it didnt work too.

  • hi everyone. i tried to find tutorials about how to make collision between 2 sprites. can someone tell me how to do that or give me a tutorial?

  • hi everyone. im begginer in construct 2 and i want to ask how to make collition between 2 sprites?

  • hi everyone. i made a cahracter with "8 ditection" and "scrolling to" behaviours.

    the problem is that when the character moves he become blurred and when the camera moves (scrolling) the background becom blurred.

    how can i solve this problem?

  • Depend on subject you want to master. I recommend to open this section so You can learn off specific subject that came with example.

    When You advancing into more challenging aspect came from the project You working on, make use of expressions came naturally. Such as sorting object that need to be picked at certain condition or adjusting window to dynamically fit moving enemies.

    thanks bro. you helped me alot

  • At least You need to understand how system expressions work. I believe many people does not know how to code in native programming language. Learn how to solve the logic behind a mechanic, implement simple maths, dive deeper into graphical beauty, will complement someone crafting an enjoyable game.

    I mean that You build up your way there, collecting pieces of skills to be able forging ultimate wheat pond You always want to create.

    thanks

    do you know good tutorial to start?

    why its importent to know all that stuff ? the program do all the job for me.

  • hi everyone. if i want to make big indie games like "the next penelope" in construct 2 do i need to know to write code (like java)?

    the problem is every time i used the program the motion of the players ,and the camera scrolling was blured. does there a way to solve the problem without write code?

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  • hi everyone. im beginner in construct 2 and i have 2 questions:

    1 when the player move he become blured and when the camera move the backround cecome blured. i put to the player 2 behaviours: "8 directions" and "scroll to" (camera scroll). how can i slove this problem?

    2 i put in my game drawings from gimp ( drawing program) a and the quallity is not good . how can i make the quallity of the drawings better?

    (sorry abaout the bad english )

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danul777

Member since 12 Apr, 2015

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