roberto's Recent Forum Activity

  • Hello

    I'm new to construct2 and I'm wondering if its possible to make a game like Prince of Persia 2D, the first DOS version?

    Thanks for any answer

    Josef

    Definitely! Construct 2 is made for such games!

  • beautiful works, thanks!

  • I tried ads on facebook mobile for a couple of my ios and android games and, while the ads reached several hundred people, in the end the cost per acquisition was (the sort of industry standard) $1 per install. Considering my games are free to download, monetize only via ads and every player provides, on average, a few cents, it didn't seem like a good strategy to pursue.

    On the other hand, a short campaign for "likes" on my company's page was very fruitful: FB was predicting between 7-27 likes per day and I got almost 100/day instead!

    Using twitter doesn't seem that effective in terms of installs for me either (and I currently have more than 2,300 followers, almost all game related). How do you move there? Any particular strategy?

    cheers!

  • Get and learn Construct 2 (you are in the right place!) and then do a simple prototype to check the feasibility of your idea. Show it around to get feedback and you will be able to understand if it is worth the effort of developing it further.

    Good luck!

  • Good programmers are always in demand and do make very good money. Obviously, it's not easy to become a *good* programmer.

    Regarding Flappy Bird, we shouldn't fool ourselves: I'm afraid we have more chances of getting that kind of success by buying a lottery ticket. We should develop games because it's fun and, if we build a polished portfolio, something good may actually happen but we shouldn't start thinking "if I become a programmer I earn $X, if I become a designer I'll get $Y, now I make the next Flappy Thing and earn $XXYY" and so on: this thinking will lead us nowhere.

  • The CJS plugin improved a lot lately: be sure to get the new plugin on GitHub!

  • Mobile games require a lot of fine tuning regardless of the specific engine we are using.

    Anyway, I also confirm ads work in crosswalk and collision of fast moving sprites can a problem in any engine (you can find similar posts to yours on Unity or Cocos2D forums as well!)

    You need to take care of those cases independently. For example, you can store the object's previous position and then, in the new frame, check if the line from previous to current position intersect with any other object.

  • it is more a matter of "we want things working our exact way or go away, iphone 4 with safari and stock browser of android with fullscreen support and audio working perfectly even though there are mostly only hacks for that in this situations, source code, eventually our sdk, and that for a attractive price, as for the quality of the game, it is only secondary, since we still want outdated devices to work anyway".

    .

    How true!

  • One thing that didn't come out in our discussion is that Cocoon can also work as an Ouya exporter. Anyone actually used it to release a game there?

    While I didn't personally fiddle with this specific option yet, I consider it relatively important. Are there other tools/ android based exporters that can be used as alternatives to CJS for this?

  • If you really wish to keep using CJS for now, it may be worth downgrading C2 to r173. I think this is the latest version tested by Ludei with their plugin available on GitHub.

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  • I actually like CocoonJS and used it successfully to distribute most of my games on both iOS and Android. It's really a pity to see it going the "deprecated" route...

  • Good! Can we see their work somewhere?

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roberto

Member since 17 Feb, 2010

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