roberto's Recent Forum Activity

  • Yes, I just found the very same problem in my latest platform game where now the character can't jump anymore on the various platforms and simply goes through them like if they were not in place!

    This was working perfectly fine earlier but I also updated all my browsers recently so I'm not sure if the issue originates from C2 or from a browser...

    In any case, I experimented a bit and found a workaround: set your platform to "visible" but change its opacity to 0 (so that it becomes invisible again): this will make it behave properly again.

  • done! now I'm curious about the results! ;)

  • Hi! I have the same problem when I launch my game in iOS launcher. But I worked around this problem by putting all audios files from Music folder to Sounds folder under construct 2. And then my music plays without the need to touch the screen.

    This seems to work for me as well! Off to make a new build now! Thanks!!

  • I just tried recompiling my game after the latest CocoonJS update but the bug is still there, unfortunately.

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  • Hi!

    Tizen does Not accept the application, for the following reasons:

    Application package has failed the integrity test.

    The integrity of the application package must be verified.

    ...

    Tell me what to do. Maybe someone knows. Thank you!

    It means most likely you changed something in the files after the wgt was built.

    Once you build the game, everything has to remain the same: if you cancel, modify or substitute a file in the wgt, the "integrity test" will find out during validation and throw an error.

    Hope this helps!

  • Ok, while not really "minimal", I reduced the game to the splash screen and a linked credits screen, enough to test this and the issue is still there:

    i.e. the music should start with the layout and then proceed playing without interruptions between the two screens (without restarting every time we go back and forth). The latter part works as expected but the music is triggered only when we touch the screen anywhere and not when the splash screen layout starts.

    ludei: I'm sending you a link to download the capx right now.

    Thanks and all best!

    Roberto

  • Thanks for the replies. I'm trying to replicate with a minimal capx. If not, I'll send ludei a link to download the full capx of the game.

    Cheers,

    Roberto

  • Hello all,

    I know there have been a few issues reported about audio and music after exporting with CocoonJS in the past, but I don't recall anything like what's happening to me right now <img src="smileys/smiley5.gif" border="0" align="middle" />

    Basically, once I built the project in XCode and run it on my device, even if I have an action to start playing a music file in the OnStart of layout event, the music in each layout doesn't play till I touch the screen (anywhere, without necessarily triggering another event).

    Did anyone experience something like this? Did you manage to find a solution? Eventually, is there any way to "simulate" a touch event without actually having any so I can start the music?

    I'm using the latest r150 (but the problem was already there in r149 the first time I tried exporting) and testing on an iPad 2 with iOS 6.1.

    Thanks in advance for any ideas!   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Personally, I don't see any need for Construct to go 3D: I'd prefer it to keep developing it's strengths and establish itself as the 2D game dev tool of choice. Besides, its target audience, i.e. small teams, individual devs, hobbyists and students, usually don't have enough resources to make more complex 3D concepts so the effort on 3D could potentially be wasted.

    Just IMHO, of course.

  • Thanks for the link.

    We have to ask, why are you not going through appbackr?

    Actually, I did submit through appbackr soon after the service went live but I never got any feedback or reply to inform whether my game was rejected or approved so I decided to do things on my own.

  • Kurz

    The widget options are set to "fullscreen". I set the resolution directly in config.xml by adding this line:

    <feature name="http://tizen.org/feature/screen.size.normal.720.1280"/>

    Once the file is saved and the project updated, when checking the config file in the IDE, you will see that line in the "Features" tab.

    I managed to submit the game now. It works perfectly in the simulator but let's see if it gets approved or not...

  • Ok, got a reply from Tizen (they were actually very quick!). The problem was the screen resolution: I set it at 480*800 but looks like we have to submit at HD res instead (720*1280).

    Cheers!

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roberto

Member since 17 Feb, 2010

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