HackMan128's Recent Forum Activity

  • Looks great, but some bugs with graphics:

    1. You removed build-in sprite editor, fine :S, but now, how the hell to set hot point?

    2. When I resize a sprite (it has one color (eg. red)), then I get some white-red gradient near edges like blurring.

    3. When I try to move a sprite by one pixel in Layout editor, then, it's a magnetic effect. First move taking few pixels like icons in Windows :S

  • & GetDisplayY

    & MouseVelocityY

    Flags

    Fixed Families

    'Browse...' button in 'Construct: New action' window (always, when user want to generate file path)

    Fixed collision mode changing in Event Sheet Editor (it won't work)

    on 'Events' tab on the top menu will bring view to 'Event Sheet Editor', like clicking on 'Layout' will bring to 'Layout Editor'

  • Flags for active objects - (Flag X on or off)

    Buttons: When i click on Events tab on menu, it will automatically bring me to event sheet editor,

    when I click on Layout tab, it bring me to layout editor.

    Graphics tabs for object's proporties (For now there is too much in one list)

    For Common, Effects, Behaviors, etc...

    When I move an event to down, it make new blue event list.

    32 directions

  • Genial, 3D Rendering rocks!

    Thanks, best release ever.

    By the way, I'm rebuilding some 3D example.

    So, I added the doors and rams and some sprites,

    hidden movable wall and new sterring buttons.

    You can add movable walls or doors everywhere you want,

    Just copy red block to some place, where you want to make movable wall.

    You can check if / how it working. (Space button = Open).

    'A' - Go left, 'D' - Go right, Shift - Run.

    Mouse - Rotating.

    I will try to make good 3D game example.

    http://hotfile.com/dl/72439602/b08f9a9/ ... e.rar.html

    Now: I found illogical bug I think. It's with families.

    The problem is: If I clone too much objects with one family (blue for example, then

    game making weird operations with these objects. It's fixed a bit, but it still exists.

    Take a look: http://hotfile.com/dl/72111180/4fa6bce/ ... g.cap.html

    Run the game, you can see wall bug on the left. Now, remove 'Wall_2' Sprite object

    and run this game again. It spawning 3D objects (walls) in positions of other sprites.

  • Wow people, I'm not mean about 3D games like gta 3 or something. I just wanna simple 3D games like Quadnet (

    Subscribe to Construct videos now

    ).

    So it would be great to add some light on the scene, which will gave some polish effect for 3D objects.

    Animated 3D objects (sprites) Would be cool.

  • Hey Ashley!

    Try to focus more on the 3D issue.

    Making 3D Games is a lot great than 2D, and Construct have something THIS for that.

  • Wow aspal, i never seen wiser answer about old PC's in my life.

    : Go ahead and put it as stable version. Old PC's have problems wih rendering DX graphics.

  • Good to hear, that it isn't a global bug. os is XP. I think that there must be my old hardware.

    Anyway, good to hear that small numerics updates bringing big changes.

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  • Well, im not sure that it's good, but I got this model from:

    http://dl.dropbox.com/u/1581935/IMMOO%2 ... %20Exp.rar

    by georgethreed. I'm really don't know, why it works in his example. Can you upload for me some stable example?

    // It won't load in this Assimp View too. Also it won't load correct 3d model from 3ds, created by zmodeler 2.

  • Good to see a lot of updates. It's always cooler.

    But, i found a crashbug in this release when loading model.

    There is what I mean:

  • Hey guys, you showed us the 3d object progress, but maybe you upload source for it?

  • So you want some testing? I have some example project based on David 3D walls.

    There is some bug with spawning 3D objects by other Sprite objects.

    You can't spawn one type walls by one type sprites because application going wrong here.

    it spawning all types of 3D walls on one type of sprite. It's weird because I assigned them separately:

    Object_3D_A spawned by Sprite_A

    Object_3D_B spawned by Sprite_B

    Object_3D_C spawned by Sprite_C

    But after compiling it working like that:

    Object_3D_A spawned by Sprite_A

    Object_3D_B spawned by Sprite_A

    Object_3D_C spawned by Sprite_A

    And another bug. Groups -> Families. They wont work correctly. Sometimes it never work.

    There is a link to the source. I think it will help You.

    http://hackman128.tripod.com/wolf3dfixed2.cap

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HackMan128

Member since 12 Feb, 2010

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