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  • This could be a high level math question of what really is a 1 in 2 chance, but try: If choose(0,1)=1 - do your thing.

  • Yeah, I was just playing around with it and watching the debug, and realised that each one will be a unique object. Still, worth it for the possibilities.

    Btw, could you clarify the "Draw Quad" coordinate sequence? Is it top-left, bottom-left, bottom-right, top-right?

    Also, I made an icon for the plugin, so it's easier to tell apart - it's based on the idea of "stamping" an image onto something. I would actually like to make icons for all your plugins so they are nice and coherent in the UI. Do get in touch if that sounds interesting.

  • This seems like an awesome plugin!

    Question for R0J0hound - would having hundreds of these objects on screen be bad form? As in, using them as regular sprites - basically I'm interested in the possibility of "cropping" images by using a stretched textured quad over them.

  • Looks quite interesting with a striking visual style - is there a gameplay video or a demo available?

  • Should be available through the link in the email you get when purchasing, no?

  • A0Nasser - not that many, actually, I recently cleaned everything up a little, but there's still junk everywhere and it's under 200 base events:

    It's all reasonably simple to an extent. Also, the fact that I'm doing this on a 6 year old laptop kinda helps, as I'm forced to keep things lean and clean. So if it's fast enough here it should be nice for nearly anyone.

    San - it's a limitation of C2 in a way, but sometime in the future I might find a workaround by sequentially sending things above a selected part. Although in the new version this is less and less of an issue because of awesome selection improvements.

  • Decrease speed and gravity by some amount on button push?

  • He actually messaged me right away about this being in response to that post, which is amazing. Unfortunately on my system all it does is make the object disappear. It also lacks the Saturation and Luminance elements, but knowing R0J0 is on it I'm sure excellent results are somewhere around the corner.

  • Basically make a sprite with a feathered hole in it and set it to always be positioned over your player. It can be fairly low res and blown up in engine.

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  • San - indeed, but I also see that you and many users get these ugly scaling artifacts. Hopefully the next version can avoid that.

    There also was a question about outline and how easy or hard it would be to animate something in Spriter - this gif should provide some answers (there's a Posterization effect active on the work layer):

    So basically once you have your design it would be a piece of cake to separate the parts and export them to some animation system, for example Spriter. Besides, unlike most traditional methods here you are quite likely to get edge-friendly parts (joints) simply as a side-effect of the design process.

    I'm considering a feature where you can group tag selections and then auto-save all of them separately so exporting for use in Spriter, for example, would be a snap (without moving anything around).

  • If it's infinite does it have to be coherent? If not just randomly spawn stars and nebulae near by. And basically anything is possible, including a giant star map, you just need to plan it out.

  • Well, in that sketch it's supposed to be pre-made parts so you can just kitbash some silly creatures - freedom to go crazy being the key. There could be "serious" part kits and then some more lightweight ones just to fool around. That's not to say you cannot go crazy with the limited serious parts (heh, heh):

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Somebody

Member since 12 Feb, 2010

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