Scirra should hire you Somebody <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
High praise indeed, but I suspect a couple of simple Shaders wouldn't really make me worthy. Besides thanks to all the nagging I'm probably on some blacklist already <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Or maybe he is already "Somebody" within scirra.
Sharing office with ROJO & Rex <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">
Oh the fun and joy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">
Hehe, now those guys would deserve it.
Haha! You all are fun. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> But I agree Scirra should hire Somebody! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Not any somebody but Somebody. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Request:
I wonder if it is possible to add another scroll, more advanced scroll. Maybe name it scroll plus!
Difference? Specify the angle of scroll of 360 degree. It would be so awesome. but if not, even diagonal would work too. I understand if this is much harder to code.
But you already can do it with events! Using the seamless effect - just have two variables for X and Y and change them with events then pass onto the effect as parameters.
Why? I thought of the game Krakout for C64, the background scroll in same direction as the ball is going (but slower rate). it is a breakout clone game.
EDIT:
I went to Youtube and looked at a video. Apparently it is just 8 directions. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Watching that brought up memories of us kids playing that back in 80s on our C64 computers.
Wow, that is some awesome music right there. And it would be really easy to do using the aforementioned Seamless effect <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Why not a built-in effect? In a Shader all the math is done for each pixel, so doing angle calculations and such would make it SLOOOOW, so passing pre-made values from events is a much better idea. And for this example it's also super-easy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
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