cesisco's Recent Forum Activity

  • Odd that it detects it with right but not with left... cesisco I will try it with my SideWinder keyboard which detects 20+ keys being pressed at a time due to anti-ghosting key tech. And see if I see the same issue.

    BluePhaze thanks.

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  • Closing as not a bug, most keyboards don't reliably detect more than two keys held at the same time.

    Ok Ashley thanks, maybe it's my crappy keyboard.But imagine i just have the platform behavior and 1 key to fire a gun(spacebar) this will happen again when you fire run or jump simultaneously, and this is not a odd configuration.

  • Any platform behavior(try the platform template in C2)

    Steps to reproduce:

    1. Use the platform behavior with "default controls-yes"

    2. Press and hold"spacebar", press rigth(hold) and jump, everything is correct.

    3. Press and hold"spacebar", press left(hold) and jump, player doesn't jump.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system:Windows 7 64bit

    Construct 2 version:R126

  • Really cool! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I would like to know the solution to this problem too...

  • Preferences -> Reset dialogs should get your windows back.

    Thanks ramones, i don't know how i didn't see that!

  • Hi, i don't know if this is a bug, or if there is a shortcut to fix this...if so, sorry for that.

    I usually have 2 monitors in my PC, but one of them is broken.

    Now, i have only one pluged, but with this configuration i can't open the Actions window in Construct2...well i think the window opens, but in the position that it usually open(in my 2nd monitor)so i can't edit the actions and i have to press "escape" to be able to exit construct2.

    This is really weird and i don't know if this make any sense...

    I am using r122, but it seems that it happens in previous and newer versions.

    tks

  • I'm making a procedural dungeon generator myself , gotta re-write it tho ...

    Great, show us the result when it's done.

  • Hey Cesisco, could you help me with the magicam (or magicam-like) settings? I tinkered around quite a bit but couldn't make it smooth with lag like yours.

    Best Regards;

    Windwalker , just use lerp.

    create a variable "camera1"

    camera1=0-set scroll X to lerp(scrollX,player.X,2*dt)

              -set scroll Y to lerp(scrollY,player.Y,2*dt)

    then you can set the variable to other values if you need other camera types, or to scale the layout to do some cinematic transitions

    camera1=1- set layout scale to lerp(LayoutScale,0.5,0.5*dt).......

  • Wow this is a cool project. Nice work.

    Thanks danny

  • This is really nice, the camera is quite finely implemented (I'm trying to fo the same thing but fine-tuning just never ends :) )the simplistic style is awesome. Even now this is huge. May I ask about the performance hit if you create larger caves?

    Hi,tks.This is a 48x32 array generating 700/800 objects, and it runs pretty well on my PC, when i have some time i will double the width to see what happens

  • interesting man,,, nice generator.

    Thanks tchem.

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cesisco

Member since 2 Feb, 2010

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