cesisco's Recent Forum Activity

  • You can make your own editor that does that.

    Hi, yes i can, but it would be awesome to do this out of the box.Maybe i am too spoiled by scirra, that allows me to do most of the things so effortlessly <img src="smileys/smiley2.gif" border="0" align="middle" />

  • ...and then my workflow would be somethin like this

    [TUBE]http://youtu.be/FA9lHERb49s[/TUBE]

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  • Hi, I would love to have the ability to draw sprites in the editor(like in the tilemap object).This would be handy when i use autotile textures(and i have a lot of them), of course i could do the level design with the copy/paste shortcut, but is not as fast or intuitive like drawing the sprites directly.

    I can not use the Tilemap object because the "point" sampling and the integer scale is not an option for the most of my games.

    If i had the "draw sprite" tool, my workflow would be:

    1-Draw sprites in the editor by the grid factor, 16,32,64, etc.

    2-Auto tile them, and you have an entire level in seconds.

    I would like to know if this is viable to have

    Thanks

  • I don't understand.... do you mean the rule of three?

    1280= 1(original layout scale)

    480=x

    480/1280=0.375

    X=0.375

  • cesisco

    That error is caused by pasting the paster to itself. C2 had a change that no longer permits this as it won't work on some exports as I understand it. I should change the example capx as it's affected by this.

    Ok, i tested, without pasting the paster to itself, and it works like a charm.Thanks! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • R0J0hound

    Hi i'm getting the error message"assertion failure: warning: setting texture to current render texture", and i'm already in C2 r148, any idea of what is going on?

    Tks.

  • UPDATE:you can find above the link to the capx., this is slightly different from the example but you can use your own tiles for the auto-tile function.

    Edit:i forgot to paste the comments to this example so if you have any doubts just ask here if you like.

  • Ok Arima, Thanks.

  • Anyone can confirm this?I'm on C2 release 140, and after the latest Chrome update the frame rate seems to be locked/or only reaches 30 fps(in any project), firefox it's ok.

    Thanks

  • Ok, i'm already doing that, but i thought it was a bug.

    Thanks.

  • Link to .capx file (required!):

    Angle bug

    Steps to reproduce:

    1. Set the sprite angle in the "object type properties" bar(other than 0)

    2. Use the expression "angle" to get the object current angle

    3. If you set the angle via the "Set angle" action event, the error doesn't occur.

    Observed result:

    You will get a value like this(90.00002104591) if you set 90 for the angle.

    Expected result:

    The integer number

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Wndows 7& service pack:

    Construct 2 145:

  • Tom , i noticed that in the last 4/5 days my profile states "last active:online now", even when i'm not logged in, for me this is not a problem, but maybe this can be a usefull information for you to clean some bug.

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cesisco

Member since 2 Feb, 2010

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