CrudeMik's Recent Forum Activity

  • Do you still want it to be able to move when its gravity is at 0?

    Yeah ideally but, static 'pockets' of 0 gravity would be interesting

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  • There was this iOS game that did this perfectly...can't...remember...name...

  • Is there any way I can tell some physics object to ignore gravity?

    So say I have a ring of light and whenever a physics object is within that ring of light, I'd want it to ignore gravity. Where everything outside of that ring of light is still affected by gravity.

    Any ideas?

    Cheers,

    Mik

  • Super tough, the death jingle clashes with the music.

  • play by name

    choose("sound1","sound2","sound3")

  • Also looking more into it, it doesn't look like Firefox is going to support it for a long time and there's not be any mention of it in IE and Opera.

    Chorme / Awesonium + Safari has got to be worth it though.

    I'll stop banging on about it.

  • I would have to agree.

    I don't see it much different than supporting webgl or the controller which only worked on a few browsers before. But this could be a lot more complicated. I'm talking from complete ignorance ha, but if a beta version of more webaudio functions is possible then it'd be a game changer.

    I know 3 serious developers who don't consider Construct an option because of the audio, they all use Game Maker and its FMOD plugin. WebAudio has potential to smash that.

  • > Well, post it! I wish to see it!

    *SIGH* Would you all like to see the unfinished version with the lame music which I will most likely be replacing? <img src="smileys/smiley11.gif" border="0" align="middle" />

    Or I can keep working on it to get it in a state I'm happy with? <img src="smileys/smiley32.gif" border="0" align="middle" />

    I can show you it so far, but I'm not too pleased with the music... not pleased at all really.

    Sent you some tunes man! :) Don't worry I will not be offended if you don't use them haha

  • Just going to bump this as I'm still totally stumped. I still can't get the right analog stick to aim properly like in a twin stick shooter.

  • > Waiting anxiously!

    LOL! Sorry guys, I'll try to get this finished this evening. I was stricken with man-flu a few days ago, so obviously I'm at death's door. Taken me a lot longer than expected. Also, I'm not 100% sure on the music I've selected, but it seems better than the others I've looked at, and it's royalty free so it can be used anywhere.

    Stay tuned!

    Hey man, I'm a composer you can use one of my tracks if you want, send me a PM if interested and I'll put some tracks up on Dropbox for you.

  • Looks ace, really like the framing.

  • Super, super early captures from my new game, everything is placeholder but it expresses the vibe of the game:

    <img src="https://dl.dropbox.com/u/3317708/OrbitScreens/ORBIT%20REDUX%202012-10-25%2000-32-53-18.png" border="0">

    <img src="https://dl.dropbox.com/u/3317708/OrbitScreens/ORBIT%20REDUX%202012-10-25%2000-32-28-13.png" border="0">

    <img src="https://dl.dropbox.com/u/3317708/OrbitScreens/Orbit%20Redux.%20MAP.png" border="0">

    <img src="https://dl.dropbox.com/u/3317708/OrbitScreens/ORBIT%20REDUX%202012-10-25%2000-35-40-27.png" border="0">

    <img src="https://dl.dropbox.com/u/3317708/OrbitScreens/ORBIT%20REDUX%202012-10-25%2000-34-22-86.png" border="0">

    Here's one of the pieces of music in the game, bit weird:

    https://dl.dropbox.com/u/3317708/OrbitScreens/roomloop6-2.ogg

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CrudeMik

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