andreyin's Recent Forum Activity

  • Thanks for the support guys!!

  • <img src="https://dl.dropboxusercontent.com/u/2383513/linkedOUT/pjsarah_logo_final.png" border="0">

    Dreaming Sarah is a mix of adventure and platforming. You must guide Sarah, which is in a coma, through her dreams. Explore and collect different items and abilities and try to wake her up.

    <img src="http://i.imgur.com/nZBonDS.png" border="0">

    The demo is out NOW!

    If the above link is broken or it says it's out of mirrors, download it from here:

    dl.dropboxusercontent.com/u/2383513/dreaming%20sarah%20demo.rar

    Teaser: youtube.com/watch

    It's also on Steam greenlight, if you liked the demo please vote for it! Thanks!

    http://steamcommunity.com/sharedfiles/filedetails/?id=92928706

    Thanks!

  • +1 too

    Even though I already made a workaround for this by creating a fade out object that only fades out, and a fade in object that only fades in. Then I just have to spawn them at the beggining/end of the scenes.

    Just a reminder, the "sine" behavior can also be set to the opacity of an object. You can have a little more control over the opacity by using it, but I find it kinda confusing.

  • "Just because I disagree makes me a troll?? ALSO ADS WOULD BE GREAT SEE YA"

    Hahahahaha oh god

  • HOLY sh*t ONE EURO

    As GeometriX said, you have to use WebStorage. It's fairly simple to use, too.

  • Funny enough, Gaben was against Windows 8 way of handling apps.

    In any case, I think Steam is fairly new to apps, and it has much room for improvment. I used the key Scirra gave to everyone who got C2 from here before it was launched, and I think I used it for about 4 hours top, but mostly because whenever I run it, friends usually come to talk about the program, and I forget to work.

  • edit: Oops, accidentaly replied myself instead of editing my other post. Sorry!

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  • IMO you shouldn't use UIDs to check ANYTHING before your game is done. When I was trying to make doors I used them, but everytime I created a new object in my game all the UIDs changed.

    I found that the best way to do doors (IMO) is using their IID and checking which layout the player is.

    For instance, this way you could check that the player entered the third door on the first screen. Then you'd just have to program where he sould appear.

    I think I overcomplicated it a bit in my game, but at least it's working now..

  • I believe the same thing would happen if you checked for variables first.

    Let me ask you guys this - what if you have TEN different events you want to take place when using the escape key?

    Would you use an else if command for every event?

    Can you give an example? I found this confusing.. you mean that everytime I pressed the esc key it would behave differently? Is that it?

    In any case, I got it to work here only by changing the order of the numbers, since what theubie said was right.

    <img src="http://i.imgur.com/tNmmY7A.png" border="0" />

  • Best thing about the free version of C2 is seeing people using it at game jams. I keep seeing more and more people using C2 at jams, everytime I go to one. I wasn't sold by the free version because I used Construct Classic and I was totally in love with it. When Scirra announced C2, it was the only logical step to get it (even more with the special discount).

    I wish I could just unsee this thread, though.

  • Is there some sort of UK legal entity I can apply with, in order to get my project hosted on Kickstarter? Preferably a reliable one that isn't keeping anywhere from 20-50% of the Kickstarter pledges as "processing fee".   

    I'm not too bullish about a possible Kickstarter Germany (if it ever happens).

    I'm also interested in something like this, since I live in Brazil.

    Some friends told me to use Indiegogo and I've been looking into it, but Kickstarter has so much more influence...

    edit: forgot to mention, once I saw some russians with a project on Kickstarter, no idea how did they do it though.

  • Maybe you could pin the light to the player using the pin behavior, or you could set the angle of the light to the angle of the player.

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andreyin

Member since 11 Jan, 2010

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