andreyin's Recent Forum Activity

  • Really amazing!

  • Maybe you could set the spawner to player position as long as he is on ground? The platform behavior has an action to check that.

  • I think arrays are global by default, so if you just load your array at the beggining of the game it shouldn't be a problem.

    Did you get this to work? I actually ran into something similar some time ago and I gave up when I noticed that the dictionary object was better for what I wanted to do (multiple lines of text).

  • You could check for another block's position on an offset.

    For instance:

    if (block) is NOT overlapping (block) at (block.Yoffset) + 32 then

    -move (block) +32

    Or you could just use arrays.

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  • Are you using the platform behavior?

    If you are, it would probably be something like:

    +If player touched the screen

    | And screen area that was touched is > than player.X

    • Set Player.VectorX to + 100 (tihs would make him go right)
    • player.platform movement jump (or player.vectorY - 100) (which is up)

    ELSE

    • Same thing but with - 100
    • Same thing (- 100)

    Not sure if this would work, but I think it would.

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  • You can use the "wait" action (System -> Wait), but it only works for time.

    What you are asking for sounds more like a sub-event, though.

    For instance, here:

    <img src="http://i.imgur.com/3TEPyMG.png" border="0" />

    It checks the selected item variable, and if the player is falling. THEN, if these conditions are met, he checks to see if the player is pressing Z.

  • I don't know man, I'm trying to make a big game on it and I'm amazed at how well it works. I'm using a bunch of layers, particles, behaviors and whatsoever and nothing has ever crashed with me.

    See: youtube.com/watch

    Before Construct I used MMF to make my games and I lost around 2 or 3 games because MMF decided to crash whenever I opened my projects, after some time.

    Link to that prototype : dl.dropbox.com/u/2383513/Sarah-PROTOTYPE2/index.html

  • I prefer the blue ones, they look more professional...

  • andreyin I don't know if that's true. Where did you see that you need that text file?

    I didn't see it anywhere, but I think it's pretty common. Even newer games have an EULA file somewhere, saying what people can and cannot do with their games.

    en.wikipedia.org/wiki/End-user_license_agreement

  • Well, at least let's face it: if have made a game that's been ripped off by anyone, your game is probably really good (e.g. Minecraft, Angry Birds).

    In any case, I don't think you can copyright ideas. What squiddster said is right though, all you have to do is include a .txt file with your game saying "COPYRIGHT" or "DISCLAIMER".

    See: copyright.gov/help/faq/faq-protect.html

  • Start by reading this, it has some good tutorials:

    scirra.com/forum/topic45416.html

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andreyin

Member since 11 Jan, 2010

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