andreyin's Recent Forum Activity

  • I've been using Q3D lately but I can't figure out how to make a raycaster that always points to where the camera is pointing.. I was able to check for collisions by making the player shoot an invisible q3d object onto certain things (like the TV) but I'd rather use raycasting (since this way I would be able to show an icon saying that the thing the player is looking at can be interacted with).

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    This is the code:

    Am I missing something? I've looked all over this thread and it seems that GeorgeZaharia was able to figure something out but the link is broken.

    cc QuaziGNRLnose

  • Can't you push 265 as a new update (268) for the time being? Until the issues are resolved at least

    This would be the best solution. I was lucky enough that I'm not locked to the Steam version so I can just download r265 and edit my .caproj to get it running, but Steam users can't do anything.

    These updates (r266 and r267) really break everything, you can't use it for more than 10 minutes without crashing, the bookmarks and z-order windows won't open ever, etc. I was EXTREMELY lucky to not lose anything because I save a LOT, but I feel really bad for anyone who lost their projects while working on them.

  • Just a heads up - if you use the bookmarks bar a lot do NOT close it. I just closed mine by accident and now I can't get it back. :(

    Edit: I forgot to mention, resetting dialogues does nothing.

    I'm not on the Steam version and the same thing keeps happening (in fact just happened like 2 secs ago)!

    This time I took note of what I was doing, in this case I cloned a sprite then double clicked it to edit the images. C2 freezed briefly then closed itself. When I tried to open my project again, I got an error saying that the original sprite I used for the clone had missing animations. I indeed had made a new animation before cloning the object, but the animation was a duplicate of the original "default" animation. I just copied/pasted the same images from the "default" animation folder to the new one I created and it was fixed.

    Really odd..

  • Same thing here. Z view button simply opens no window, and C2 keeps closing itself out of nowhere - no crash or anything. It does freeze very briefly before closing itself down. I'd love to make a new bug post but to be honest I don't have any more information other than that. It usually happens randomly.

  • The link in the first post isn't showing, but if you quote the first post it still shows up in the reply input box. It's this: pixelrebirth.net/download/519

    Thanks again for this!

  • AJ2DI

    Any plans to support Electron? It has come a long way and I'm looking into using it instead of nwjs as it's more customizable.

  • skymen

    Hey man! I think I stumbled onto a bug. It seems that having a wait command in the typewriter effect after a linebreak will break it.

    To test, just open SpritefontDeluxe Showcase.capx and in the typewriter layout, type this:

    "<TW wait 0.5>test

    <TW wait 0.5>test

    <TW wait 0.5>test"

    The first "test" works fine, the second one shows a "t" before waiting, and the last one shows a "te" before waiting.

    Thanks again for this great plugin!

  • blackhornet that's alright, in any case thank you so much for this!!

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  • I've still been using this after all these years and I love it! I feel like I've asked this already but the anti-aliasing option from v1 isnt available in v2 or v3 so it makes it quite difficult to have pixelated fonts, especially if they're small.. even in v1 it kinda works, but for some reason it forces the font to be bold if its too small.

    For example, this font by Eeve Somepx:

    patreon.com/posts/equipment-pro-20777561

    and try setting it to 12px. After exporting it, in v1 it looks bolder than usualy, and in v2 and v3 it forces the antialising..

    Is there any workaround to this? Thanks again for this program!

  • Beautiful!

  • I have difficulty in showing global variables in the dialogue. What's is the correct syntax to use in the utility for the showing global variables? How do you insert the variable in the Game Variables dictionary?

    It's impossible to call variables my name in Construct 2, so you have to use the GameVariables dictionary. You use the action "add key" to add a new variable or set it's value (if you add an existing key, it just overwrites the value).

    Oh and to compare variables in a dictionary, you use the expression GameVariables.get("VariableName")

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andreyin

Member since 11 Jan, 2010

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