Guyon's Recent Forum Activity

  • The hamster visual on what happen to Diablo's server actually laughed out loud. Twice.

    venturebeat.com/2012/05/15/diablo-iii-error-37-memes

  • Explains the low framerate. But it can run League of Legends perfectly, so I'm fairly positive I'll get decent framerate once that part is optimized to make full use of the graphics card. (The graphics processing in the current build is mainly CPU-bound.)

    That explains why my 4 year gold graphics card is not lagging since I have a quad core and 16 GB of memory.

    Thanks for the info CyberDagger.

  • It could take 6 months of dedicated work to lean a 3D modeling program. My suggestion is since you are a good spriter it would take you much less time to go the 2d route.

    As a second thought why not make your game with simple graphics blocks and when it is done I am sure a 3d artist would add his skill to the final game.

    In other words don't spend all your time to learn a complex 3d package (unless you just want to) when you are not at that point in your game.

  • Went through some more things with my Guardian yesterday. Still having framerate issues, but I'm positive it'll won't be a problem anymore in the next build, once they optimize the graphic processing.

    I had no lag or graphics problems on the Stress Test day, even with my four year old graphics card (which will NOT run new games like Arkham City).

    While I am liking GW2 more each time I play, I find that teaming with friends is cumbersome, and even difficult if you are not on voice to coordinate. The overflow is confusing, and for a game that is based on cooperation I hope they find a fix for teaming.

    GW1 was a breeze to get together with friends.

  • As a last point here, I absolutely love the scope of the customization in Guild Wars 2. Two characters of the same class can play completely different depending on their weapon and trait choices. I had already decided I wanted to make a Charr Warrior with dual axes and a rifle when the game comes out, so I went on the net to see what I could do. The build I made was quite scary.

    Nice build post CyberDagger

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  • One thing I liked was receiving experience for resurrecting other players. SO people wormed together more. I also liked how the personal story worked into the game. Champions online touched on that with a customized boss and minions, but GW2 seems to take it to an entire new level.

    The reward system where your cut of the treasure is based on how much you help alone makes the game less frustrating. I can not tell you how many time I yelled at the screen in GW1 for players that coasted though a mission where every one else worked hard on. Or other games where greed let other players take your reward.

    The new "No Trinity" is quite refreshing, and combat has the best strategy/tactics I have ever felt. For example - I was fighting and got lazy with a little button mashing which quickly got me into trouble. So I had to knock back the enemy, teleport out of range, then set up a doppelganger of myself to distract my enemy and attack it while I self healed and circled around to flack attack for increased damage. That is the excitement I want from an MMORPG battle.

    Best yet not only is there no monthly fee, but items purchased in the store will only add color to game play and will not give you unfair advantages. In other words you can not buy a more powerful character.

    I can't wait for the game to go live.

    *note to players there is a stress test May 14th.

  • Anyone else beta testing Guild Wars 2?

    WOW! Very nice opening beta in April, I am excited for the next test day.

    good advice I am looking in to it now.

    Thanks

    I want to buy a domain name, and looking for a good free site to attach it to. Does anyone know of a decent free site with low or no advertising?

    My site will be low traffic at first, so I am not willing to put out the money until I see traffic.

    Thanks

  • Also once you have a good solid game graphics guys will be happy to do the art for you to be part of the project.

    Tips his hat to Wastrel. Thank you

  • Having a lower end PC would make you the perfect test subject for your game. Just grab a png graphics and load it in at the proper resolution. Then set up a small physics test, checking the performance.

    Keep adding levels using the same physics test and note the performance.

    This test will rapidly tell you if your project is feasible

    Best of luck!

  • Just wanted to clarify something, the plugin I was referring to was for construct classic.   I apologize if anyone thought I meant the c2 plugin, for which development has not yet begun.   I always just copy paste the post from the construct classic forum.

    Really? Since the post on a Consturct2 forum I assumed (or lead astray?) that this was for Construct 2.

    Kind of sorry I bought this now, and think this thread should be deleted or moved to Construct Classic.

    That said when is the scheduled release for Construct 2?

    Note to others:

    Do not buy Spriter if you are using Construct 2

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Guyon

Member since 11 Jan, 2010

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