Guyon's Recent Forum Activity

  • Thank you both. I may give the one event sheet a go then since all sheet will have nothing special. You just need to get through all of them to win.

  • A little off topic but... Why not load from the hard drive or have the pics pre loaded? Loading from url seems like it would really slow you game down.

    Though these links may help you:

    scirra.com/forum/loading-web-images-in-sprite-container_topic49023.html

    scirra.com/forum/plugin-load-image-from-url-at-runtime_topic45799_page1.html

  • I am converting an old game I made with Game Maker so I can turn it into an HTML5 version.

    I have A Splash Screen, Directions Screen, 8 Room Screens (all with the same button controls only the layout with the background picture changes, and the End screen. (All screen have a different 1024x768 picture on them.)

    My question is about Event sheet and the best way to handle them. Here is my plan:

    Splash Screen with its one event sheet for the next button

    Directions Screen its one event sheet which will also pick Normal or Hard mode.

    8 Room Screens (with 8 different layouts and pictures on each) which will share 1 event sheet containing 10 choice buttons and game code. The object will be able to solve puzzles to make it to the final screen.

    End Screen with its own event sheet for score board and exit

    Is this the best way to do the game, or should each 8 rooms (layouts) have their own event sheet?

    Thanks

  • I have a vague understanding of arrays. Could someone help me understand how they work.

    Arrays are nothing more than more powerful variables. A single variable can only hold 1 thing. Arrays are variables that you can actually page though your data like a spread sheet.

    How about this example. Say you had 3 monsters in your game and needed to know what their health was, and how much magic they have for spells.

    Array.MonsterArray 2X3X1 makes an array that holds data for 6 things(2x3) forget the 1 for now.

                   Health   Magic   

    Monster1    10       3

    Monster2     4       6

    Monster3    10      10

    So you woulds need a MonsterArray 2,3 to hold the data. Then for example if you wanted to know how much magic monster2 had you would look for":

    Array.MonsterArray(1,1) and that would tell you it had 6 magic points.

    *note arrays start at zero and count up so the first element would be 0 the second 1 and the third 2

  • I think both Sandcrawler's and andorade's example uncovered a bug

    Issue:

    When I press the W&D key will while also pressing the UP&Left Arrow both pieces switch places as expected. But..

    If I immediately Press the W&A and also the UP&RIGHT arrow the pieces stay in the same place or move erratically.

  • I was looking at the post

    How to make a two player game. Both Sandcrawler's and andorade's example prsess the problem

    scirra.com/forum/how-to-make-a-two-player-game_topic52470.html

    Sandcrawler's Actual CapX:

    allaroundgames.net/crap/2playerdemo.capx

    Issue:

    When I press the W&D key will also pressing the UP&Left Arrow both pieces switch places as expected. But..

    If I immediately Press the W&A and also the UP&RIGHT arrow the pieces stay in the same place or move erratically.

  • MySQL plugin is very unlikely, if you want to connect with a database doing it client side (through Javascript) isn't a good idea as it would be very easy to pull the username + password from the code!

    Wow never thought about that. this is the type of comment that really fun to read as you get a peek under the hood.

  • I really miss being able to draw in the sprite editor to do simple tests. Most games are made with simple test graphics that later are replaced with the real ones.

    I would even be happy with a one color pen in the sprite editor.

  • Very fun. I like strategy games.

  • Pre C2 I made games with Game Maker nearly 10(GM) to 1(C1). So for the move to HTML5 I will now be totally dropping GM

  • Thank you so much for the prompt response. I am having trouble deciding between the many HTML5 game engines.

    Construct 2 *cough*

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Best of luck CyberDagger.

    If you are going for a a job dealing with a 3d program most likely you will need to learn 3ds Max for video games, or Maya for video. There are student discounts for both of the packages. But Blender is a nice way to get your feet wet. Though it's interface is very different may not help you lean other 3d programs. That said Blended is a very nice package and you can make video games with its built in scripting language.

    Also if you are planing to go to school for game creation the first 2 semesters will include heavy pencil and paper drawing. So start to practice now.

Guyon's avatar

Guyon

Member since 11 Jan, 2010

None one is following Guyon yet!

Trophy Case

  • 14-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

16/44
How to earn trophies