Guyon's Recent Forum Activity

  • Oh Jesus I gotta stop clicking on this thread.

    II'll be up until 5am every night tearing my goddamned eyes out because it should be easy to do but it's NOT, IT'S THE MOST #$*&# DIFFICULT THING IN THE WORLD WHY WHY WHY P

    ROFL

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  • What a great plugin! Working good with 99.8 so far.

    This type of work will push Construct past the simple game making app into the serious side. ...or let me choose to launch missiles or Energy weapons.

  • But my else seems to be ELSE seems to be invoking way before the end of the race.

    Still not sure if i have ti placed right

  • On Layout sheet 2 block 8 and 9 should be my win lose depending on if you beat the Global Best Time. Block 9 has the else

    The You lost test (Block 9) seems to pop up before the end of the race anyway. Not sure why.

    Note you can can manually set the Best Tim ein Blck 7 for resting purposes.

    http://www.box.net/shared/qvs2elabkc

    Thanks for the help

  • ta the end of my game I want a branch if they made high score you get an input and it saves or if not it shows you what the high score is.

    My issue is I am having a problem with the else. It is a new event or sub event of a block?

    Any examples?

  • Fast update to new build. Nice

  • After reviewing the changes I see that you added:

    Always (every tick) INI.ItemValue("TimeTrial", "Time") & " by " & INI.ItemString("TimeTrial", "Name")

    to my first layout page. So that is what I was missing?

    I am confused why you need an always here. I can see Always point my gun at the mouse but why for data?

    It was suggested that I have an Include Event Sheet: Layout 1 events on my layout 2, it now seem that I can remove that with no problem at all. Your fix still works.

    So:

    1. Why do I need the Always on layout 1

    2. Is there a good write up some where about Always

    3. When do you use "Include Event Sheet" this example doe not seem to need it

    4. Is there a good tutorial on "Include Event Sheet" how and when to use them

    5. Thanks to every for for helping me with this confusing issue.

  • No... Just look at my example, it is all in the math

    EarnedLives:

    int(global('EarnedExp') / 20000)+1

  • Hope this helps.

    I mis-read your post and gave a life at 2000 exp not 20,000. Just change my 2000 to 20000 in the code

    http://www.box.net/shared/5r3090p9yl

  • Woot! Minor! Now going to look at exactly where I went wrong.

    As a thank you please use my spiffy car graphic in your games (wiht credit).

    Note to Minor and deadeye: if you ever need graphics just ask.

  • noob LOL

    Here is the cap file

    http://www.box.net/shared/jajt30bpkr

  • Great to see constant updates. No rush on 1.0. I prefers to have things done right the first time.

    Thanks for the great efforts!

Guyon's avatar

Guyon

Member since 11 Jan, 2010

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