Guyon's Recent Forum Activity

  • Nice Expiation and example

  • I opened 2 projects and selected 2 items from one then copied and when pasting in to the other project it crashed Construct.

    So no.

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  • I started making my own min projects. Moving things, checking collisions. I am a big fan about starting small. My fist game is done I am just making graphics for it now and i have only been here a week.

    Ghost shooter tutorial is a very complete tutorial. Do the reading one not the video.

    http://sourceforge.net/apps/mediawiki/c ... =Tutorials

    Here is a fun mini platform video demo. It is not s full tutorial but very informative.

    Subscribe to Construct videos now

    Also I am VERY excited about deadeye making a new platform school tutorial. The one posted is outdated but he is amazing at platforms, and is updating it.

    ... any hint on time frame deadeye? Fans await

  • Is there as a good Physics Tutorial anywhere?

  • You can write many wonderful games without Python. So I suggest to do not double your efforts and lean Construct first. Then add Python as needed.

    BTW Python is not hard to learn at all, so do not worry.

  • A... Joke. You guys are much too serious.

    Come on you think anyone would suggest Builder? LOL Get it? Builder, Construct?

    *Shakes his head*

  • .cap file is blank

  • What about changing Construct to Builder? O.o

  • I thought I tried that on a previous build. Either way Thank You!

  • I didn't get an answer to my Else pose so here is simple example. I am just eonj=fused on how the Else works. Once case where code is much more intuitive.

    http://www.box.net/shared/9ee09fggen

    (I need You Lose to come up if score is not 20)

    Thanks for looking

  • > No... Just look at my example, it is all in the math

    >

    > EarnedLives:

    >

    > int(global('EarnedExp') / 20000)+1

    >

    That method won't work properly. Since the amount of lives you have is directly tied to the amount of experience(or points) you have, losing lives won't work properly. You'll just gain back any lives you lost the instant that expression is used again.

    Doppel's method is the best. However, the more conventional way of using modulus in this case would be:

    If Score % 20000 = 0

    Actually my expression works great. When you RP you need to know the MAX lives for a a set Experience lever so. But you also set a TempLives up.

    This way you can subtract TempLives, but say you get a potion to gain lives back. My way you will still see the ceiling for how may lives you can gain back.

  • Oooo what a great idea! It would be awesome to add flash

Guyon's avatar

Guyon

Member since 11 Jan, 2010

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