Guyon's Recent Forum Activity

  • WOW was that fun!

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  • Hello there! I'm a new developer on the Construct software; I have switched to Construct after about 5 years developing on Clickteam's software. I think this development software is REALLY amazing, but I'm having a slight issue in the game I'm creating. In my game, which is a relatively simple platformer at the moment, you collect coins by--of course--colliding with them. My problem is that when two coins are close together, and the player touches both coins at the same time, the private variable 'Coins' only adds 1 to its collection instead of 2. Is there any way to fix this?

    Can you post a cap?

    My thought is change to over lap. Try that that instead of collision.

  • i simply dont get it!

    I followed the eamples, and my scene crashes each time I try to switch from one camera to the other.

    I love the eamples! I just wish I could get it to work.

    Im running the latest construct

    Are you running XP? I have a game that ran fine with the ACP until the past few versions either ACP or Construct. So until those issues are worked out I stop using ACP.

    *note the game runs fine under Win7 and Vista, the issue was just with XP ( all I get is a white screen)

  • Can you post your CAP file or a simplified CAP that has the same problem?

  • Can you be more specific please? There are a few ways to do that depending on what you need.

    Also can you post a Cap file of your problem? It is much easier to help you if we see what you are doing.

  • So you're a game maker user Guyon eh, I have created and published Game Maker 7 games on Caiman website, I know little gml tough as I wasn't very fond of coding myself but I was a user of GM for a good while (I believe GM6 and 7 were the ones I used before discovering Construct).

    I worked with GM 7.0 Pro for years until I started Construct in January 2010 and now working on my 3d construct game. Kudos to the forum for helping me to this point.

    Every GM game I made used heavy coding in GML which was necessary to do advanced things in GM. I can do those same events in Construct without a single line of Python code.

    The hardest part to switch form GM to construct was letting go of the code and trusting in the objects. (though sometimes code is quicker as I stumble on how some of the Objects and Events still work.)

    Best of luck in the convert, I will be rooting for you!

  • New / Template/example / Scrolling Basics

    This text does not scroll, because it is on a separate layer with 'Scroll X rate' and 'Scroll Y rate' set to 0.

    Text DOES scroll so there is either a bug or the sentence needs modified.

    Construct .99.84

  • Last time I heard, Python in Construct is very weak/limited and need's alot of improvement's.

    Unlike other Game Making programs Construct needs very little if no Scripting. If you are inexperienced with the program you will be amazed what you can do without using Python at all.

    I am dying to try Python in a game but as of yet have not needed it. So do not let rumors about Python stop you form experiencing Construct!

  • No, I didn't.........

    But I would not know how to start to implement it into a game

    I have downloaded construct, but it looks awfully complicated (Yes, I know I have been told its easy!). Any good tutorials?

    I was an intermediate+ Game Maker user when I switched to Construct. I see you were an "advanced user of the program Game Maker". So this will be fairly easy for you if you change you thinking.

    GM is heavy scripting, Construct is not (which is a goods thing.) If you look at C++., C#, or Java you will see that the future of programming is Objects and Oops. Well Construct is based on that principle but does all complicated work for you (you do not need to know the classes, methods, inheritance, etc.)

    Construct is Visual objects and Method brilliantly put together so you do not need the scripts like in GM.

    Everyone say to do the Ghost Shooter Tutorial when you start

    https://sourceforge.net/apps/mediawiki/ ... =Tutorials

    My suggestion is to glace at it to get a feel for Construct and then go play. It will make a lot more sense after you get conformable with Construct.

    Try this:

    Make a sprite object

    Then add the 8 Direction behavior ( then try the other behaviors)

    Then add a wall sprite and make it solid. See how you can't pass it? you just made you first game.

    My 12 year old son made his first game, a really rough platform one in under 2 hours starting from ground zero. He just clicked and tried everything, and had fun exploring. So with your expertise I am sure you will be flying in no time.

    Once you gate comfortable with Construct go do the host Shooter Tutorial. It will make a lot more sense. Also check out the help board. You can learn so much by reading other peoples questions and seeing how they are solved.

    My biggest piece of advice is start small. Make many little tests, and simple games at first. My beginning game was just a race care game around a track and I learned so much doing it ( with the help of the nice forum people). I started with a simple idea of a car going around a track and then expanded it in to a full game.

    Good luck with Construct!

  • Not sure I followed that exactly, but here is a nice tutorial about putting multiple graphics into one object

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  • Lost my Keys - How did you get Harbringer of Doom? Inquiring minds want to know.

  • V 0.99.84 no longer works with my Xbox 360 controller. While it does with 0.99.83.

Guyon's avatar

Guyon

Member since 11 Jan, 2010

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