Fresh Frijoles's Recent Forum Activity

  • Sorry for double post, however this may be of use for those of you who wish to assist.

    It seems that the accuracy is "right" but the bullets don't appear to spread correctly with it.

    Wait, that gives me an idea....

    Edit:

    I tried setting the accuracy when the bullet is spawned too, did not work.

  • In my side scrolling shooter I am attempting to change the object, a bullet object's, accuracy at runtime. It isn't working. I think I know why, but I am not sure. I am trying to change it based on the speed of the mouse's movement. I know this is working correctly as I am using it for the cross hair. I attempted to change the bullet accuracy to something other than a number, a variable for example, and it changed back. I am going to go run some more tests. The cap link is below, I hate to be paranoid, but please don't steal any of my half assed artworks.

    http://www.megaupload.com/?d=CJ7ATNME

    Any help is appreciated.

  • Kind of, there is the "every x miliseconds" object. Using it you can make something wait.

    I will give an example with psuedo code.

    Player presses "Space"

    Player.value('iswaiting') == 1

    if player.value('iswaiting') == 1

    Every 100 miliseconds

    player.value('waittime') + 1

    If player.value('waittime') == 10

    player.value('iswaiting') ==0

    player.value('waittime') == 0

    perform wanted action

    Basically, there are two variables. The one that tells the game if the event needs to wait, and the one that tells how long it needs to wait. Every amount of time tell the game to add one to the waiting time variable, when it equals lets say... ten, that is 10x. If x=100 then that is 1000 miliseconds you have waited, or one second. That is the only way I know how to do it however. I hope this helps.

  • I realise, but I could have sworn I read that always was set up to use time delta. Maybe I'm thinking of "x milliseconds". Who knows.

  • I am kind of stuck with motion blur now. Nothing works without it. I'm fairly sure everything IS set to always, which I read is supposed to be time delta dependent. Its all weird.

  • Luckily I haven't YET.

    It was just an image I set to scroll, so it was no big deal. It is just getting annoying.

  • I hate to make two of these in one night, but I am running into a big problem. Every time I go to lock or unlock my layer, I click the trash icon instead... its kinda pissing me off. It wouldn't be a big deal if I could undo it, but I cannot. I wish that there is either the ability to undo a deleted layer, restoring all on it. Or an "are you sure" prompt. Please.

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  • Thats what I meant by "some" situations. Diablo 2 was exactly what I was thinking of too

  • I am sure that this has been requested before, but I want to request it too. I would like a form of the 3D box, but well... a triangle, that sprites can walk on. For instance, you can set the 3d box to solid and walk on it, but if you rotate it collisions won't rotate with it. Its not like a super request. It would however be cool if you guys put it in eventually.

  • I see what you are saying, MMF animation editor was a little easier to use. However, I have never had any issues with the way construct does it. The added directions would be nice in some situations. Other than that...

  • Darn, I was hoping I had discovered something revolutionary.

  • Very nice work Davioware, did you just make the farther back ones darker? Or is that a shader effect? It adds quite alot of depth.

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Fresh Frijoles

Member since 4 Jan, 2010

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