Fresh Frijoles's Recent Forum Activity

  • When ever I have a friend test out a game, or I try to distribute one, the users have to download end user run-times. Not to be a dick, but to just point out the obvious, most of my friends and user of my programs are too fucking stupid to know what the hell a "Direct X", "end user", or "runtime" is. Nor can they Google it and download it. In fact when I give them a link to download it from they cant even do that.

    Because of this massive lapse in intelligence I usually just tell them to install construct to play my game, it is alot easier for them to understand.

    Is there anyway to bundle the DX runtimes with the game? Could that be a feature implemented? When they install a game its all leik "YOU NEED RUNTIMES, CLICK NEXT FOR THEM." Can this be done pretty please?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I may be misunderstanding... but games like Guitar Hero and DDR... the songs are made by people, they are not created randomly by the game to be in sync with the music.

  • This is an idea, not sure if it has been said before but it hit me in the shower.

    I believe this could potentially increase the games performance of construct massively.

    What if groups worked like groups, but more like conditions.

    If a certain condition wasn't met, I will use my games jetpack code as an example...

    Construct will completely ignore that entire group, saving processor time and memory.

    Group>>>>Jetpack>>> If player.value(hasjetpack == 1)

    Run Jetpack Events

    This would allow construct to completely ignore these events until they are needed, instead of skimming through them one by one, determining if they are active for 10+ events it can just check once.

    Not sure about the ins and outs of construct, but that was an idea I had.

    Seems logical to me...

  • Honestly I am not sure, I know it is an internet meme. I am not certain of its origin.

  • Disregard this thread, I suck cocks.

  • [quote:6itmsifa]Flip & Mirror: These are available for some behaviors, but it would be nice to have if your setting up your own movements.

    I am fairly sure you can set the width/height to a negative number to flip a sprite.

    [quote:6itmsifa]Zero based... everything: An ease of use thing, like Array's start with one, animations start with one, but distortmaps, random(), etc. dont.

    What is this? I don't even.

    All I want really is an online plugin. That is the only major thing imo construct is missing, other than the encryption... However encrypting image and sound files won't stop anyone that wants them bad enough.

  • Now, I am having quite a few issues with bullet movement. I used the opinions of others on how to angle my bullet trails, which works, but not completely... If the first one isn't faded out they all start moving around and screwing up and its just not pretty. Second of all the collision wont work for shit. It collides perfectly with anything BUT sprites, Ive tested it with all my 3dboxes. Collides flawlessly. Try to make it hit a sprite and it wont work at all. Completely ignores it. Ive tried making the bullet larger, thinking it may have been skipping over it. That isn't the case, the bullet hits something one pixel wide. I honestly have no idea what is wrong what so ever. Please helps me.

    http://www.megaupload.com/?d=TK8P4LYK

  • Wow. Thanks, I really appreciate the help.

  • Thanks for that, but is there any way to set the length of the line... differently? I... will just test on my own. Thanks alot.

  • I appreciate the help, but I tried the same thing to test it. It doesnt seem to work right. The bullets do not seem to spread any more...

  • Because of the limitations of not using motion blur, I have decided to make my bullets instant hit. This however leaves me without the ability to use tracers/bullet trails. I was wondering how I would draw a line from the barrel of the gun to where the bullet would go, but only maybe about 600 pixels long. If I set a sprite, or line, to the angle of the round, or where the round is, it just goes straight. I would assume this is because the bullet is gone as soon as it isnt.

    If anyone has any input I would be very appreciative.

  • I highly doubt this is the actual guy. This seems just to be a pesky troll to me. If it is however the real owner of the business, I must say.. you really are a bitch. What you do may be "legal", but still... what a dick move.

    You also shouldn't accuse people of being no-lifers, when you are the one defending yourself on a forum for some open source software.

Fresh Frijoles's avatar

Fresh Frijoles

Member since 4 Jan, 2010

None one is following Fresh Frijoles yet!

Trophy Case

  • 14-Year Club

Progress

14/44
How to earn trophies