Zetar's Recent Forum Activity

  • HAHA- That was easy...

  • LOL - NP

  • klaypigeon, is there any way you can post your Capx?   

    Essentially, when you spawn a sprite with bullet behavior, it will automatically set at the "default" speed the bullet behavior is set at. So you need to make sure the speed is set for Every spawned bullet if it varies from the default.

    Example: So right after you have Gun spawn bullet, set speed of bullet behavior on bullet sprite to variable that changes on a different event.

    May not be what your looking for, so a capx might help :)

  • Hello All!

    I have a little top down tank with a rotating turret who's angle slowly follows the mouse. Works great! Now I want to implement a target icon that stays directly in front of the turret, but the y axis moves to the mouse position. I want to know when the turret is lined up with the mouse using this sprite.

    I have tried a few things, but it doesn't quite work.

    I tried:

    Every Tick> Sprite Set position Turret ImagepointY(0), Mouse.x

    and variants of this. I think I am way off base.

    I (think) I need the event to do something like:

    Set position of Sprite along Turret Angle at distance(Turret.x, Turret.y, mouse.x, mouse.y

    My head hurts...   HELP!

  • Yes. I am waiting patiently for those containers.   <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Thanks Bunches Ashley. I get what your saying. Now I know what I need to do to make it work.

    BTW - C2 is still the best bang for my buck, and I am having lots of fun with it. Keep it up mate!

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  • Ah... Yes.   I see the issue now. I guess I can use THREE Families... <img src="smileys/smiley9.gif" border="0" align="middle" /> One for each Object Type. I guess changing that at this point would be some major programing magic.

    Thanks for quick reply newt, KEEP IT UP!

  • I may be wrong, (and for your sake I hope I am), but I don't think that feature has been added. There may be a way to create a plugin for that, though... (Can't help you there.)

    Actually, that is something that would be interesting to see. Think about voice controlled Gaming... (Advanced concept, but maybe in the future?) (Remember F117 simulator came with voice control? I think I had something like that long ago...)

  • So... I never noticed this before, but I now see that Families are Object specific. (A family can consist of Sprites only, or Background Tiles only, or Particles only, ect.) Is that by design?

    Are there plans to extend this so that I can have sprites, and particles in one family.

    Question two. I looked up and down the manual for the Family Information section but could not find it. Am I blind? Can someone point me in the right direction, or is it still in progress?    

    (I know it is still very new, and I am not trying to be a pain.) I was going to use one family to grab all my sprites and particles and backgrounds and destroy them. But I cant put the three different objects into one family <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Here is an example of what drpool is saying, and yes it works!

    http://www.box.com/s/yx6db98tnonbzglez2nk

    name your layouts a name like Level and a # like "LEVEL1" Create a global var, Then on event that triggers going to new layout, goto Layout by name "LEVEL" & global var

  • Very good entries this round, peeps! We have a very talented group of game-makers!

  • Thanks I think that fixed it.   Thanks Guys!

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Zetar

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