Zetar's Recent Forum Activity

  • Aw Cool! you can do that? OK, now you will have to explain how... Is it an effect? Actually i wanted to add something like that to the right so you can place a Flablet on an examination table that is "up close" and experiment/examine the species. That may take a little more studying on my part before I can achieve it though.

    Zetar

  • Thanks again Deadeye and Daiz! If you want to see what i am working on, I posted a link in the Creations Folder : http://www.scirra.com/forum/viewtopic.php?f=4&t=5612&p=44795#p44795

    Zetar

  • Ok, First thanks to all that helped me out! This is my first descent working thingy... It's not really a game, but rather an experiment in AI that I am working on. Now that it is somewhat working, I thought i would show it off and get some comments (and errors that I can correct...)

    http://www.box.net/shared/bkaeaz1x1s

    Thanks for any input..

    Zater

  • I think the family idea will be the answer here! Thanks to both of you.

    On a side note, deadeye, just for my clarification, when you said aSprite and bSprite, did you think I had the same sprite as two seperate objects? If so, that was my mistake of clarification. I have a single sprite object placed randomly on the screen, multiple times using a Loop proceedure.

    Unfortunantly I don't understand the SOL, or indexed sprites very well, so I will want to do a little research on that tonight. Thanks again guys!

    Zetar

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  • That might work. i will test it tomorrow night. Thanks!

  • Howdy! I am putting together a little AI experiment to show the kids. The program creates multiple moving copies of a single sprite, (Indexed). Each sprite has its own variables. What I need help with is what code to use to grab a variable from the opposing sprite on a collision. Example:

    Sprite on Collision with Sprite ->Get the sprite(other sprite you collided with) private variable ('Life').

    I assume I would need to call the index number of the collided sprite then evaluate that in an expression like

    sprite(a global variable that was called).value('Life')[/code:1k7ga6tb].  But I don't know how to pull that global value from the opposing sprite on the collision.   
    
    PLEASE HELP!  And thanks.   P.S.  LOVE THIS Program TO PIECES!
     
    
    Zetar
  • Hey now, hey now...

    I wasn't asking for a hand out

    I will download the tutorials tonight and school up on everything... i am a quick study peeps. Just you wait, I will be contribulting in a short time...

    Zetar

  • Thanks guys. That helped...

    Now all i need is an event example for climbing on ladders...

    Zetar

  • Hello all. I have been playing with Construct for about a couple of weeks and am getting to like it. Used to use GM a little. I am very excited about this program!

    I am playing around with creating a platform based game, and have gotten the "very basics" down like creating Solid platforms and a Platform enabled player. My Newbee issues are these.

    1. I would like to walk in front of a door and press SPACE to enter. (I figured out that I can use a system event to trigger "on space pressed and player image in front of door image") however I need to know if I should use a new layer or a new layout for the new room. For my trial game I will only need 2 "rooms/layers" but multiple doors leading to and from each. (and suggestions on how to set that up in the event.)

    2. Is there a good platform tutorial that will work in current (yes the one from the other day...) version?

    P.S. A general Help file in the game would be lovely...

    Zetar

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Zetar

Member since 19 Dec, 2009

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