Zetar's Recent Forum Activity

  • YEA r74 now has RGB(r,g,b)    YEA!!!!!!!!!!!!!

  • I used the color filter a lot in Classic. Are we planning to add this to C2 soon? Or For this thread, How to I apply a color filter to a grey-scale image?

    2ndly, where are the x,y coordinates in the sprite/background edit/load/save screen? I really needed those today for object point positioning... Is that something that can be added in next build?

  • You say is much better than I, Yann <img src="smileys/smiley42.gif" border="0" align="middle" /> I created a sort of Life simulator with multiple creatures as one sprite in Classic. (Attackers, grazers, ect...) I just added the extra lines of variables for all creatures, which weren't used in some creatures. I was able to get around the animations. (I never finished that project though <img src="smileys/smiley6.gif" border="0" align="middle" /> It is nice to have instance IDs now!!!!

  • You are a life Saver, Yann. - That answered a lot of my questions! I think I can tweak what you did here to do exactly what I want.   YOU ROCK! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • I was thinking a (somewhat difficult) way would be to create one Sprite to represent all objects (that will need to be selected together), but put different "objects images" as different animation in the same sprite. When objects are placed at start of level or whatever, you tell each placed sprite what animation (or object) it is, then set each variable for that object depending on what it is.

    Then later when you need to select the multiple objects, you select the single sprite (which is acting like a family here) with extra condition to see which animation (object) it is...

    Of course if the animations are the core of the sprite, you may loose something here :)

    Does that make sense, or would that work?   I used that type of method on Classic one time and it worked great...

  • Been away a while, but good to be back! Bought Construct 2, now that it finally has enough functions to develop a descent game. <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    Anyways, it is a bit different so to the point:

    I want to use the Simulate car function to turn right and left a random amount. I am developing a AI movement system for a hovercraft type vehicle. (TOP DOWN) It scoots along in one direction for x seconds, then turns random angle degrees in a random direction, altering it's direction.

    I had some success with Physics by applying impulse force at angles, but it was taking to many events to make accurate turns. Then I thought I would try the car function. But I can not get it to turn.

    Here is what I was thinking (which does not work)

    set speed 30

    set vehicle_variable to random(3)

    If vehicle_variable = 0 [simulate turn right]

    If vehicle_variable = 1 [simulate turn left]

    I've added extra switches to see if time is the issue, but cant seem to get it to work...   

    Can someone direct me to a post that explains how this works, or maybe example CAP. You all have always come through for me with Classic... :>

    Zetar

  • Sniff....   I hope soon. :)

  • Does Construct 2 have Families like Classic? If so, How do I use it?

  • Hey Everyone. I have been away for a while, but I would like to get back to work on this sometime soon. Family comes first, you know...

  • Ok, I have added a few more upgrades. There is now a holding box to the lower right where you can place subjects. They reproduce now! Also, you can add extra Moss by right clicking on the petri dish or the box. I changed the formula for Moss growth so it does not take up so much resources. It still crashes every now and again though... I am still working on a Menu, and I will (hopefully) be sprucing up the creature graphics. I also increased the age and randomized it a bit so they live longer. If they are reproducing to fast, just drag a few over the edge of the dish and drop them... They die that way...

    http://www.box.net/shared/g30jg75jmi

    Zetar

  • You could have them spawn circular grayscale textures from just behind them as they move, with a lens or magnify shader on them, and increase the size slightly before fading out. If you add a background under them, it should give a neat water like appearance.

    Neat idea. I need to work out a lot more issues before I really get into the "cool look" phase, but I will keep that in mind.

    Zetar

  • Why is my system reporting Smitfraud-C when I run that exe? Says that is is spyware. Is that a false positive? Any one else getting that?

    I would hate to get a virus by watching a program about bacteria. LOL

    Thats strange... I did a scan of the file and found nothing. If someone else could scan the zip file and let me know if there is a virus, I would appreciate it... If so, I need to get a new virus protection software!!!!!!

    Those pesky Flablets are at it again!!!!!!!

    Zetar

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Zetar

Member since 19 Dec, 2009

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