Ok, So I want to enter the competition. I started working on a rotate layer project, and found the issues that have been discussed here. I also downloaded Kyatric's "dirty fix", but I am still trying to get a grasp of what is actually happening so I can adapt a similar strategy to my project...
Here is what is happening with me. I have Scroll To Object as a behavior on my player sprite. The Layer to be rotated has Sprites with {stay in place} physic behavior. The player sprite triggers rotate layer 60 deg. Everything on that layer rotates fine (all sprites maintain the 'solid' physic behavior at the correct angle and position of the rotated layer angle ect...) But as soon as I start moving, (because scroll behavior is active) the rotated layer moves at the wrong angle in comparison to the Player sprite (at a 60 deg angle to whichever direction I move). I need the rotated layer to stay put so it scrolls correctly in comparison to the bottom layer.
When I remove the Scroll to Behavior and repeat the action, Only the IMAGES rotate, but the behaviors stay where they were... So it is like there is a physics mask at the position where the image was.
It looks to me like the rotate angle works "better" when scroll to is active, however the math in the angles of the "scroll to" behavior for additional layers is screwed up.
Because the physics move with the rotated items while "Scroll to" is active, I BELIEVE all I need is ?a formula to make the layer scroll with my sprite? Am I right? or is this more difficult than I realize? (And can someone help me figure this out.)
Whew... My brain hurts...