Zetar's Recent Forum Activity

  • "At the end of the day, you are going to die with two heavy, muscular eyelids"   <img src="smileys/smiley11.gif" border="0" align="middle" />

    LOL - Very Interesting Pode!

  • Thanks, That is a descent work around... but I am going to keep at it until I figure out what is going on. My logic must be tweaked somehow. Anyone else got an Idea.

  • Pode, your no fun. <img src="smileys/smiley36.gif" border="0" align="middle" /> I did not read about the glint. That is interesting... Identification from the eye is currently being used by the Government. All they need is a picture of it. Every person's Iris is different, like a fingerprint.   If they are using a couple of IR cameras, the likelihood of using it against you are slim, but honestly, if the government wanted to, and you have any kind of camera hooked up to your machine, they could do what we were suggesting already. <img src="smileys/smiley4.gif" border="0" align="middle" />   But for this to be true, they would have to have a picture of your eye already on file.   

    Boy, how we did digress on this thread...

    My original point is, I want to use eye tracking technology in my games. I hope it comes to pass!

    Pode, "I worked with those". Have you used eye tracking technology?

  • The scary side to this is just imagine what the U.S. government will do with this technology. They are already tracking, and recording keystrokes so if you accidentally looked at the wrong website, link, or article you'd be put into there terrorist database. Then seal team 6 would kick in your door, and assassinate you.

    Yep. You know a book or movie is probably being made about this as we speak!

    "Computer, snap a picture of the individual's eyes at IP Address computer console xyz. Computer, run through Identification database... Place individual on watch list ALPHA!"

  • http://www.box.com/s/dfgblmgtfmanyxjqzqlp

    Can ya'll help me? I have a simple missile launcher with 2 missiles. The turret follows the mouse.   Left Click once, fires the missile. particles are spawned and every tick forced to stay behind the missile. click again to fire the second before the 1st leaves the screen. then right after the first missile is destroyed when event "Missile not on layout Destroy missile and destroy particle" happens, click the mouse. No further missiles will fire because amount = 0..

    PROBLEM: The second missiles particles will stop wherever they were when you clicked the third time, and not stay attached to the missile.

    Why? And can you help me fix it?

    Thanks Forum Buddies!

  • Cool stuff though! Kind of reminds me of HAL...   Just wait until out computer starts telling us we are to tired to play any more and shuts off, because our eye lids are droopy!!!!   <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Have any of you read up on Gaze Technology? It looks like Windows 8 is going to include/or be able to support Gaze Technology. (This is where the computer tracks your eye movement and a sudo-mouse pointer goes where you look. It will not be very accurate, but the mouse will take over from that location for the fine tuning and clicking.)      Article/video

    I say we get to implimenting a plugin for this, because I got some REAL GOOD ideas!   Imagine what WE could do with that technology.   <img src="smileys/smiley1.gif" border="0" align="middle">

  • Does it have something to do with the bounding box around that sprite?

  • Here is a quick arkanoid type game (if it is the one I am thinking of) that I put together in 10 minutes. It uses physics. The mouse moves the paddle.

    Is that what you are looking for?

    http://www.box.com/s/12vgd41mggtcrr8nzc3x

  • If your Rep is under 1000 your game must be reviewed by Admin before it is posted. It takes a short while, unless they are asleep :)

  • Yann - I got an error while trying to open that cap. Something about the Xtext variable.

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  • OK, sorry everyone. After re-reading the thread, I can see how everyone is confused at what I want. I will explain it better:

    Like a few others around here, I am attempting to create a maze of sorts using an array. However in my case each "block" of the maze/array is not solid, but open. Think of them as rooms that will each spawn walls according to their code in the array position.

    But at this point all I need is to populate the array with numbers. Each number is a code for a set of walls that will spawn on the room block.

    So, I will need to know where I am at specific positions in the array, to then be able to suggest the correct random code numbers that will spawn appropriate walls. The theory goes like this:

    Start of Layout

    ->find where you are in Array

    -->If at upper left corner set array.at(current x,y) One of these values (0,5,9)

    -->If at top of Array set array.at(current x,y) One of these values (1,3,8,7,12)

    -->If at right of array set array.at(current x,y) One of these values (2,...)

    -->If at left of array set array.at(current x,y) One of these values (16,...)

    --> if at bottom...

    --> if in middle somewhere...

    The sets of numbers correlate with the position. So with above codes, 0,5,9 are block walls leaving exits east and/or south, (from the top left corner of the map). (codes above are not actual. I am not looking at my code list...)

    That is what I am trying to achieve. So now does my cap make more sense?

    P.S> Thanks Yann and Rojohound for trying.

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Zetar

Member since 19 Dec, 2009

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