Carlos182's Recent Forum Activity

  • I was making the stages by importing tile by tile, and then building the stage by copying tiles, but then I realized that I can build the stage in just 1 big image and then import it on Construct. Would that make Construct slow? Maybe 1 stage no, but imagine 20 ?

    I know Construct have limits for the image size (4028 x I dont remember), but I can cut the images and then just paste 2 or 3 big tiles instead of a lot of small tiles.

    Thank you again.

  • New video showing 2 new enemies.

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    Thanks.

  • In the real world, gravity applies a constant force to an object, and (air resistance aside), an object probably won't slow down horizontally. How can we describe this behaviour in Construct? Simple.

    Let's assume you're using the custom movemement plugin (not essential by any means), we'd probably have something that looks like...

    > + System: Always (every tick)
    -> Projectile: Accelerate vertical speed : 200
    [/code:1d1sn09a]
    and 
    
    [code:1d1sn09a]+ (event that creates bullet)
    -> gun: Spawn object Projectile on layer 1 (image point 0)
    -> Projectile: Set speed : 400 towards 30 degrees[/code:1d1sn09a]
    
    This reads as: every tick accelerate at a rate of 200 pixels per second^2 towards the bottom of the layout, with initial condition of 400 pixels per second at an angle of 30 degrees whenever a bullet is created. This will give you very realistic and satisfying projectile motion.
    
    Hope this helps. If you have any more trouble, maybe I could break it down further for you.
    

    Thank you so much, that helped me a lot!!!

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  • I've been trying to make an effect like this:

    <img src="http://img196.imageshack.us/img196/5417/enem.png">

    You know, the bomb have free fall, but what I do is make a variable change with a timer, so when variable = 0, bomb goes up with X Speed = 0, when variable = 1, X Speed = X Speed - 1 and Y Speed decrease, when variable = 2, .... that process. But I don't know if there is a better method, I don't know, maybe an ecuation?

    I've been coding enemies but never a kind of this. Seems pretty diffcult to me right now, so please, I need your help.

    Thank you.

  • Well, Megaman should look like this:

    <img src="http://img194.imageshack.us/img194/5707/mmxstand.png">

    Now you can see the difference.

    What drivers should I update? Or how? I'm not very familiar with this.

    Thanks again.

  • Hi.

    I've working on my project and sometimes the graphics looks deformed, like this:

    <img src="http://img690.imageshack.us/img690/1251/mmxerror.png">

    There are 2 examples.

    So, is that from my video card? Or is there some config. I have wrong?

    Thank you.

  • Create a layer as your topmost layer, place a full screen tiled background in black on it, and then fade that layer in and out whenever you need it.

    Krush.

    I'm sorry if this is a mega bump but, I want to know how to make that effect. I can't find the "fade" effect on layers.

    Thanks.

  • I can't post the cap, it's 1.84mb, that means, I have a lot of code inside, someone can stole it =P

    But I post the conditions, please tell me where to insert the 'For each object' condition:

    <img src="http://img651.imageshack.us/img651/1480/escal.png">

    Thank you!!

  • Hi.

    The problem here is that, I was making a stairs system, and I finished it (well it still have some bugs but I know I'll solve them). The problem is that I made the system for one object (let's say, Stairs1 object).

    So if I copy that object, the behavior is not the same. The player goes up but it is transported to the first object. So I thought on using "For each object" condition, but still, didn't work.

    Then I tried the trick with the enemies, I made a Sprite that spawns the stairs, but didn't work neither =/

    Is there a way to make it work? I don't want to copy the code for each object, but if this is the only solution, then I'll have to

    Thank you,

    Carlos.

  • Well at least I was not too lost

    I was wondering how to make sprites with "bones", I think it's pretty complicated and I can't see the adventages.

    Other question, what is "timerDelta" for? I haven't use it and maybe it would help me.

    And also I've discovered the Random function by Deadeye's post, so thank you

    And thank you for answering,

    Carlos.

  • Hey guys, what's up?

    I'm glad I found this forum a month ago or so, I have a lot of updates on my Mega Man X engine. I've made just 2 enemies (1 of them is buggie though). But I want to know if there is better techniques.

    I've followed the Deadeye's tutorial, I make my enemies doing the Spawn object thing, and for each Spawn Box, create a enemyBox, and I program the enemy.

    I use this kind of animations:

    <img src="http://sprites-inc.co.uk/files/X/X1/Enemy/new%20versions/mmx1-e-cannonlift.gif">

    Then I make a timer (for timers I use 2 events, 1 for set a value, and then another to check if the value is not 0, substract 1). The timer is for actions, so if the timer is "X", that means an animation is playing, so if "Y" animation is playing, create a Ball Object (a bullet).

    It's complicated when I'm trying this enemies:

    <img src="http://sprites-inc.co.uk/files/X/X2/Enemy/mmm-mmx2scorpin.gif">

    But also there is this kind of sprites:

    <img src="http://sprites-inc.co.uk/files/X/X3/Enemy/rmx3_blady.gif">

    But I don't know how should I program that seems pretty complicated.

    So, what do you recommend me? Please tell me your techniques to make enemies.

    Thank you!,

    Carlos.

  • I don't have any plan to release the engine, but I will release a fan game. Maybe some time I'll post the engine, maybe... who knows

    If you want to collaborate you can contact me at (It's my MSN). I'm not interested on Megaman Zero game, just Megaman X.

    Thanks.

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Carlos182

Member since 19 Dec, 2009

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