Carlos182's Recent Forum Activity

  • > New video.

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    Did you make this in Construct? I only ask because it doesn't say anywhere in the description or tags.

    Yes, in Construct, if not I wouldn't post this here

  • The backgrounds? I've ripped them from the original Mega Man X games.

  • New video.

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    Description:

    Mega Man X: Trashed and Scattered is a fan game I started less than 1 month ago. Paul and Roland joined me in the project.

    This video shows a little more gameplay in a little map I did. This video doesn't have any new feature like original graphics or music, everything has been taken from Capcom's Mega Man X original games, I do not own anything but the code itself

    There is some things I've fixed like walking animation or Dash System, I also created 2 enemys, but there is some things that are missing like:

    • More enemys
    • Sparks when Wall Jumping (I have them but when I was recording the video, they appear weird)
    • Some errors from buster

    I know there is some bugs, but don't worry, everything will be fixed for the final version, and I expert a lot lot lot of time for the final version.

    Credits goes to:

    Paul (Spriter)

    Roland (Music)

    Me (Engine and all the other stuff )

    I hope you enjoy the video.

  • Oh, so it does work...

    The jump sustaining work, yes, is just that I can't find good values. Thank you anyway

  • >

    > > Thank you... now there is a problem, with my player characteristics, I walk now very very fast =S that is after I installed the new version ... with last version my player walked normally

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    > > What's wrong??

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    > Edit: Before I make another post, maybe you can help me with this one: When I keep jump button pressed, the player jumps, but if I turn left, the player jumps again =S, try it, if you press switch and keep it after the player has already jump, turn it the other side, it will jump again

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    > Edit2: Well it seems like new version destroyed all my things, now my dash system doesn't work normal too... it moves too too fast =/

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    FinalEdit: I switched again to the last version. I don't like the new behavior, everything was messed up. I give up, I can not find values for the jump thing, it's almost impossible. The problem said in "Edit1" is still.

    FinalEdit2 (??): The problem in 'Edit' was my joystick fault. Sorry.

  • > Not sure you'll get their with the platform attributes, though I could be wrong...

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    Yes, you are wrong:

    http://dl.dropbox.com/u/529356/sustain.cap

    Just set the Jump Sustain Time and Jump Sustain Gravity options. I don't see the confusion, they are clearly labeled .

    Anyway, in this .cap if you hold the button it will jump twice as high as if you tap the button. And this .cap uses no events. You just have to play around with the settings to get something that feels right to you.

    I try to open it with Construct (I have the last version of the homepage, but I know there is another one in the forum...), and it says Out of memory, is there any chance to open it? or at least put the values here

    Thanks.

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  • I never realized what important this was =S

    I have a lot of my engine finished but I didn't know that jumping when (Shift) is sustained would be very important.

    Can someone help me? I want to jump the same height when sustaining the button, but if not sustaining, jump a little... Well this is my numbers:

    <img src="http://img215.imageshack.us/img215/788/caract.png">

    I really need help because I've tried everything and I can't do this :S

    Thank you!!

    Carlos.

  • Thank you, I've solved the problem. I loaded the first sound in channel 5, then stoped the channel 5 and started the channel 6 in a loop, then when the player release C, channel 6 is stopped.

  • Hi.

    I have the problem of the sound looping.

    What I want is to play a sound when player keep pressing C key, and the sound should be looping UNTIL the player release the C key. The problem is that if I play the sound in loop, it keeps in loop forever, there is no way to stop it. Playing the sound in a channel and then stop it won't work because that ruins all of my sounds.

    Is there a way to fix that?

    Thank you!,

    Carlos.

  • New screenshots:

    <img src="http://img14.imageshack.us/img14/5814/ss5i.png">

    <img src="http://img14.imageshack.us/img14/4315/ss6r.png">

    <img src="http://img301.imageshack.us/img301/322/ss7h.png">

    <img src="http://img695.imageshack.us/img695/1899/ss8x.png">

    I've fixed the walking animation, done a new armor (by other member of the team). I'll post a video soon.

    Carlos.

  • Ok, thank you for your help.

    Carlos.

  • I've thought about the variable thing but I thought it would be a better way to do it and Start ignoring input was like the salvation, but no.

    I'll do the variable thing =/

    Thanks!!,

    Carlos.

    EDIT: It doesn't ignores the Controls that I've added in the Control properties, is it working well anyway ?

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Carlos182

Member since 19 Dec, 2009

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