Hey guys, what's up?
I'm glad I found this forum a month ago or so, I have a lot of updates on my Mega Man X engine. I've made just 2 enemies (1 of them is buggie though). But I want to know if there is better techniques.
I've followed the Deadeye's tutorial, I make my enemies doing the Spawn object thing, and for each Spawn Box, create a enemyBox, and I program the enemy.
I use this kind of animations:
<img src="http://sprites-inc.co.uk/files/X/X1/Enemy/new%20versions/mmx1-e-cannonlift.gif">
Then I make a timer (for timers I use 2 events, 1 for set a value, and then another to check if the value is not 0, substract 1). The timer is for actions, so if the timer is "X", that means an animation is playing, so if "Y" animation is playing, create a Ball Object (a bullet).
It's complicated when I'm trying this enemies:
<img src="http://sprites-inc.co.uk/files/X/X2/Enemy/mmm-mmx2scorpin.gif">
But also there is this kind of sprites:
<img src="http://sprites-inc.co.uk/files/X/X3/Enemy/rmx3_blady.gif">
But I don't know how should I program that seems pretty complicated.
So, what do you recommend me? Please tell me your techniques to make enemies.
Thank you!,
Carlos.