KrushBrother's Recent Forum Activity

  • Yeah, I've looked at Renoise a couple of times, but to be honest, I just don't think it's worth the price.

    I'm using OpenMPT (http://openmpt.org/) to compose and render the music for my games.

    I'm sure it has pretty much all the features of Renoise, and most important to me, supports VST plugins and ASIO low-latency midi input, so I can use my midi keyboards with it without any fuss.

    Nice tunes though mate.

    Krush.

  • For the time being, no offence but for a fully made game Construct 1 shouldn't be used, so I have to agree with Paulkotsu there atleast for the stability part, using Construct to make a big game is frustrating,

    I have to agree with Jayjay in disagreeing with you Lava.

    My game is huge, in landscape and scope, but as long as it's well designed, there's no reason why Construct 1 can't be used to create any size game.

    Admittedly the IDE can be fragile sometimes, but the exported .exe has never caused me any problems.

    I guess the proof will have to be in the pudding, sometime later this year.

    Krush.

  • Based on his first comment on Game Maker, I think he was asking what file formats Construct can export.

    Maybe post again explaining that Construct can export fully independent .exe files, that only need DirectX to run.

    Krush.

  • Hmm.

    Well, looking at your code, I can see no reason why it doesn't work.

    For example, place a text object on the layout and use "Always" to display both the crouchingVar and the current animation name of Link, and you'll see that the states are all as you'd expect when pressing the buttons, except for the crouchAttack animation, which doesn't show up at all.

    I think that it might be a quirk with Construct.

    To prove this, change the

    + link: Value 'crouchingVar' Equal to 1

    -> link: Set animation to "crouchAttack"

    to

    + link: Value 'crouchingVar' Equal to 1

    -> link: Set animation to "attacking"

    so that it's the same as when 'crouchingVar' equals 0, just to prove that the conditions work.

    It seems that the "crouchAttack" animation just won't play.

    Try deleting that animation, and then set it up again.

    Construct can be like this sometimes.

    Krush.

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  • Can't take a look at it because it looks like the download is private.

    Krush.

  • Here is my post to thank Scidave for the tutorial of this awesome subject. Have not tried the tutorial yet. Hoping it is "foolproof".

    Here is my post to thank Scidave for the tutorial of this awesome subject. Have not tried the tutorial yet. Hoping it is "foolproof".

    If it's worth saying, it's worth saying twice!

    Krush.

  • Just an update, as promised.

    After avoiding using nested loops for large arrays, and tidying up the code in other areas (long overdue), I now have no "Not Responding" messages across all of my layouts, and I can now display the progress on screen.

    Thanks again for the advice guys.

    Maybe this thread will be useful for others who hit the same brick wall.

    Krush.

  • Plus, once Construct 2 has an .exe exporter (aren't you fed up with hearing me say that? ), it'll be well worth the money.

    Krush.

  • There's some good inventory tutorials/examples somewhere on here.

    Do a search for "inventory" and you should find something useful.

    Maybe one of the authors will post here too.

    Krush.

  • Here's what you said in your post:

    "...and i cant but notice that everyone seems to "hate me" so i would like a divorce, how do i delete my account/posts or i just should stop writing?"

    Deadeye then closed your account/banned you, as you wished.

    Take a look at your posts under your old name and see if you come across a bit spiky.

    Apart from the occasional person, most people here are agreeable, and I've seen communities far, far worse than this.

    Personally, going only on your posts, it looks to me as if you don't know how to communicate with others at a decent level.

    How old are you?

    Remember, people's opinions of you can only be based on what you write on the forums, and how you behave to other people's comments.

    Other than that, there's not a lot else to say.

    I hope you're only a kid, because at least then it's almost excusable.

    Krush.

  • Perlin shouldn't slow down anything, it's just data.

    Well, I thought that the perlin noise plugin was causing a small similar "Not Responding" message at the start of the level when generating the noise, but you're right, it's not causing any problems.

    So that's something.

    What I have discovered is that it's the creation of 2 large arrays that hold my world data that's the cause of another freeze.

    This isn't a problem though, as I can make them global and create them when the game first boots up.

    Hopefully, in a couple of hours time I'll have eradicated all the freezes from the game.

    And I know to avoid nested loops in the future too.

    Krush.

  • Right, I've just set aside a couple of hours to sort this out, and I'm looking forward to it, but something did occur to me.

    I'm going to have to replace the Perlin Noise plugin by Arsonide because it causes this "Not Responding" state when generating the noise.

    That's not a problem, as I had most of that written before Arsonide released his plugin (several Seeded number generators and interpolation, easy), but I did wonder if there was anything that plugin authors could do to avoid the "Not Responding" state when writing their plugins.

    I haven't looked at the plugin SDK, so I don't know how much control you allow plugins to have, but could they use multiple threads in their plugins?

    Anyway, I'm going to have a couple of hours of fun coding, with Chris Moyles on the iPlayer acting as white noise to the outside world.

    Krush.

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KrushBrother

Member since 24 Sep, 2009

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