Right, I've just set aside a couple of hours to sort this out, and I'm looking forward to it, but something did occur to me.
I'm going to have to replace the Perlin Noise plugin by Arsonide because it causes this "Not Responding" state when generating the noise.
That's not a problem, as I had most of that written before Arsonide released his plugin (several Seeded number generators and interpolation, easy), but I did wonder if there was anything that plugin authors could do to avoid the "Not Responding" state when writing their plugins.
I haven't looked at the plugin SDK, so I don't know how much control you allow plugins to have, but could they use multiple threads in their plugins?
Anyway, I'm going to have a couple of hours of fun coding, with Chris Moyles on the iPlayer acting as white noise to the outside world.
Krush.