Aphex's Recent Forum Activity

  • delete formation group:

    +for each formation

    +formation uid = ship('idformation')

    - set formation('ships') to ship.count

    it works so far, it counts 5 and when a ship is destroyed it counts down

    but it never reaching 0 , always stops at 1 ship even when all are destroyed

    i checked the id's and they all match, why doestn't it count to 0?

  • i was about to post the same, every time i do a debug i have to disable the camera,

    i always get it after some errors of none existing sprites you have to click away

    ( i think otherwise you dont get it , not shure)

    then it runs completly normal, but you dont see any objects

    if i check in debug, these seem strange to me

    scroll location are -1.$,-1.$

    and mouse -1,-1

    i suppose it has to do with this location thats been set

    ps: i read the prev. post better, it looks like when the focus is out of the game window, it happens

  • http://dl.dropbox.com/u/3011659/mass.cap

    made a litle test cap, somebody can check it out, is this function broken?

    i kinda need it,

    using physics for movement in my space game and all my ships are in the same object,

    so i need to change mass depending on the size of the ship

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  • yeah but that has to do with positioning and such, there's a set mass option in the event editor in the physics behaviour, so it should work

  • i noticed it in my project, so i tried in a new cap still cant get it to work

    can somebody check this? (maybe im doing something wrong)

  • here is a test for

    • smoothzoom with mousescroller
    • onmouse down goto position
    • and a strange behaviour with normal zoom

    you will see that the zoominitiate only when a certain event become false

    i just figured out it is probable with the transition behaviours

    also i cant get the normal zoom to work, when i set zoom to 100 , its zoomed in way too much

    its all in the cap

    http://www.4shared.com/file/144171419/1595d753/zoomscrollingcamera.html

  • hey, i would like to make my customdebugger for every object i click, just working out the code for now.

    i would use - get private variable count - for the loop

    but i also need something like get private variable(1)

    then i would attach it to textobjects

    any ideas?

  • Hey, cool plugin, but i seem to have some problem, is the plugin supposed to act only after an event is true?

    like i was testing a zoom system with wheel up and wheel down, i set up different zoomkeys

    like global 1 is zoom 100

    like global 2 is zoom 200

    like global 3 is zoom 300

    but the system only reacts when global is 4 , or between zoomkeys 4 and 6 , 5 will execute the zoom

    is this a bug?

    also tried an rts camera, when mouse close to edge move to position, only executed when goiing back from the position, so when a true is falsified, it executes.

  • hey man, thanx for that, really helped me out, didnt realize that the loopindex counted up beyond the 5,

    thx

  • i guess he wants a level of 800 looped indefinetly , and have all the active or interactive objects looped with it

  • well, if you wrap everything with the wrap behaviour except the player ,

    and you move everything in opposite direction of the player then it would have that effect.

    but i see the catch, hmm best bet is to try the wrap behaviour

  • this one is for background looping with wrapping, press right key and background will loop indefinetly

    http://www.4shared.com/file/140637397/61a8b6e/backgroundscroll.html

    this could be used for active content looping i guess

    (and could be much improved)

    http://www.4shared.com/file/138306311/b15b6f2b/loopingbackground.html

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Aphex

Member since 22 Sep, 2009

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