i noticed it in my project, so i tried in a new cap still cant get it to work
can somebody check this? (maybe im doing something wrong)
you can't change much about a physics object on runtime.... you can't also resize it :s
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yeah but that has to do with positioning and such, there's a set mass option in the event editor in the physics behaviour, so it should work
http://dl.dropbox.com/u/3011659/mass.cap
made a litle test cap, somebody can check it out, is this function broken?
i kinda need it,
using physics for movement in my space game and all my ships are in the same object,
so i need to change mass depending on the size of the ship