tulamide's Recent Forum Activity

  • TunaUppercut

    Thank you! <img src="smileys/smiley1.gif" border="0" align="middle" /> All loops are created with a lot of effort, so it feels good to get such a compliment.

    Blacksmith

    Thank you so much for taking the time to review in detail. I really appreciate it!

    And yes, it is hard work. 8 hours a day in addition to my daily work, for several weeks. I even cheeted a little bit by using "hamlet" which originally was a track from a prototype I never realized. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Btw, if it isn't asked too much: In case you stumble upon a loop that you really dislike (I don't mean loops that are just of a genre that doesn't touch you, but really bad loops in your ears), would you mind describing it, too?

    To prevent that you miss the next update, I'll make sure to "@" you in the post <img src="smileys/smiley4.gif" border="0" align="middle" />

    To all others who listened to the demos: Please, please, comment. Especially if you didn't like it. I can only improve if I know what you think of it.

  • Thanks for the info!

    There's only one thing that makes me nervous. From the TOS:

    "Copy reserves the right to change the amount of free storage or terminate Free Accounts at any time."

    "Without limiting the generality of the foregoing, if a Free Account is inactive for a significant period of time, then Copy may delete any or all of Your Files."

    I'm not sure if I want to put sensible data on a storage that might delete my files and cancel my account. Dropbox also keeps the right to terminate an account temporary or permanently in case of abuse, but never deletes any data. Instead you're informed how you may retrieve your files.

  • You're welcome. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I know it's a lot of sheets, events and no comments. If you should have any questions, pm me.

  • Oh, I'm very sorry! Some extensions aren't needed in that revision and I thought I'd deleted them.

    The Water.fx is just a quick hack of Magnify.fx, so just duplicate Magnify.fx and rename it to Water.fx

  • Noone? <img src="smileys/smiley28.gif" border="0" align="middle" />

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  • From one of my projects (a very early revision, but you don't need the game anyway) using rojohound 's method: puzzle.rar

    It is a bit more complex but very comfortable for the player. The game starts with a low res start screen where you can access the options to change the resolution, sound or music volume. Only when clicking new game or continue it actually changes to this new resolution, presenting the game.

    You have to deal with german text in the start/option screen, I'm afraid. Click on "OPTIONEN" to get to the options screen. In the options screen "?BERNEHMEN" stands for "ok" and "ABBRECHEN" for "cancel".

    In the game screen the 'esc' key will exit the game.

    Hope it helps <img src="smileys/smiley1.gif" border="0" align="middle">

  • As promised here is new stuff...

    6 July 2013, Revision 2

    12 fresh new music loops for you to use in your games! Just go to the first post of this thread. The link to the new demo is added there.

    You'll find the new loops for download following the same link as for the initial loops (again, just go to the first post). That link leads to a dropbox folder where you can download single files of your choice, or all at once as a .zip file.

    And please, comment. For example, if you think a certain style, theme or athmospere is missing <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Nice little tracks, I like 'em! Would love to hear more work from ya. :DThanks DatapawWolf ! I'm afraid most of the game music I compose is bound to other people's projects :D But I started to create new loops for this series, so there will be more soon ;)

    Amazing work tulamide, thanks for sharing this!

    I really liked summer_8b and 16b, they had a very classical feel. And reaper_strong_8b, whoa that has a really cinematic sound (very cool). I think my favourite was definitely reaper_soft_8b (I guess I'm just a big softy at heart)!

    Thanks again, I think I'll leave these playing in the background while I work   <img src="smileys/smiley4.gif" border="0" align="middle" />A special thank to you Blacksmith . I'm so insecure regarding my music (there's someone who knows what I'm talking about^^) that such a comment is really giving me a lot of confidence. I might be on the right track :)

    ...And if you're a big softy at heart, well, then I'm also. reaper_soft is my favourite too xD

  • Thank you very much -Silver- and mineet

    It's a great idea too - I usually skip through start screens in seconds, so it should be important to set a musical theme up instantly rather than assuming the player will hang around.I thought so too. Hopefully it's also useful for others. If the thread gets enough attention, I'd be happy to extend the series with more stuff!

  • Is there a tulamide's ULL series?... <img src="smileys/smiley2.gif" border="0" align="middle" /> Who knows, maybe, I can't foresee the future ... But if this series is successful (and welcome) I might produce some 20 minute songs ... <img src="smileys/smiley4.gif" border="0" align="middle" />

  • USL stands for Ultra Short (music) Loop.

    In this series I offer music loops with perfect transitions that are not longer than 16 bars. Most of the audio is 4 to 8 bars long, but there are also loops of 2 bars and 16 bars. They are of different styles and tempo and most of them feature variations (mostly longer versions with more instruments). Note that these loops are arranged music and not just drums or bass or chords on its own.

    Wherever you want to save on file size these music loops come in handy. Just think of a start screen that will most often not be used longer than a few seconds. Why loading a complete song? This is just an example of course. I'm sure you'll find dozens of occasions where the loops are useful.

    You can hear a demo of the initial release loops here.

    All loops in the demo run a few times to prove the carefully mastered transitions. At the start of every loop a comment will pop up showing the loop's file name.

    Revision 2, 6 July 2013

    12 new loops. Listen to the additional music loops of r2 here.

    Revision 3, 21 July 2013

    12 new loops. Listen to the additional music loops of r3 here.

    Revision 4, 11 August 2013

    12 new loops. Listen to the additional music loops of r4 here.

    Revision 5, 21 August 2013

    12 new loops once more. Listen to the additional music loops of r5 here.

    NEW! Revision 6, 13 October 2013

    12 new loops as always. Listen to the additional music loops of r6 here.

    Download the music loops here

    All loops are provided in 44.1kHz, 24 bit pcm wave (.wav) to assure the best quality. It's up to you to convert them to a format of your choice. The link leads to a dropbox folder, where you can download single loops of your choice - or all at once.

    CC Attribution 3.0 licence

    Just add music by tulamide in the credits, or, where multiple musicians are used, replace "music" with the name of the loop without the bar length (e.g. jungle_4b.wav becomes "jungle" by tulamide)

    Comments welcome, just don't be too harsh <img src="smileys/smiley9.gif" border="0" align="middle">

  • Without testing and warranty, but basically this should work:

    Create two one-dimensional arrays and a variable 'myrandom'. Fill the first one with the numbers 1 to 10. On button click get one number from the first array with

    set myrandom to floor(random(array1.Width))

    array2.Push front array1.at(myrandom)

    array1.Delete myrandom

    Do this until array1.Width = 1. Then the first array contains one number and array2 the other nine.

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tulamide

Member since 11 Sep, 2009

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