tulamide's Recent Forum Activity

  • Regarding sorting of arrays you might want to download my example game "Verve!".

    It contains a lot of helpful tricks and general algorithms. And of course it also shows a way of sorting an array. It uses an optimized algorithm for sorting large arrays in a very short time. If you just have something up to 10 or so entries, you might just want to use bubble sort:

    Basically compare a number with all the numbers in the array. If it is higher then you found the right position. If it is lower compare with the next position, etc.

    How to re-arrange/re-structure the array to insert the number is shown in "Verve!"

    Link: Verve!

  • Hey linkman2004

    one of the most polished plugins from CC revives on C2. Great! Here's just one mission for your brain that's not easy to implement, but important enough to be thought of:

    Did you manage to handle the zooming relative instead of absolute? Otherwise projects that support multiple resolutions using global zoom may run into problems, like with the original Magicam.

    Other than that I'm sure Magicam will become a de facto standard on C2, too!

  • I think it's pretty safe to say that there is one main reason why CC is still so popular:

    It's free.

    Arima said it already among other possible reasons, but I'm almost sure it's by far the main reason. A lot of young enthusiastic new developers simply don't have the money, esp. if they live in certain countries.

    For me, the only reason to not buy C2 is that I'm still not able to develop reasonably, because all that fancy new tech just doesn't work on my pc. Software rendering with inconsistent framerates from 9 to 30 make it a hell if you're used to thousands of fps for the same game.

    But money makes the world go 'round, if 'Cabaret' is right, and should be the main factor for most others.

    Ashley: Don't underestimate that effect. C2 could be the only, completely bug-free, most powerful development software. But it isn't free. And the second place comfortable game making software ... is CC. This is not about C2 free or not free, I'm just stressing that people, who have the choice between a shiny horse that costs or a dusty donkey for free will very often prefer the last one. That's people's nature.

  • You immediately can imagine a whole game just by the name. In my case that's unfortunately true! The first game name I got was "Neon Nudist Simulator" <img src="smileys/smiley36.gif" border="0" align="middle" />

  • We had a bit of a server glitch, but it should be fixed now!Not quite. The server is awfully slow at the moment. Or am I the only one experiencing this?

  • Yep, copy&paste is the way to go for now. But to be honest, it's an improvement. Some weeks ago the session just expired without notice, no chance to copy&paste.

    But I'll also hope for a fix soon...

  • Blacksmith

    Thank you once again for a wonderful review! Everyone reading them should get a perfect summary of the content. Yet better, it helps me a lot to classify the loops for future works. A precious contribution for me.

    -Silver-

    I'm still producing these because a very good person currently teaches me the lesson that optimism is far better than pessimism. So I stick with it.

    But I don't know if I can keep the pace. I'll probably take a break first to avoid mistakes I made in the past. The series will continue though...

  • parside

    Thank you so much! And please don't worry about the language.

    English isn't my mother tongue and I almost only use it when I'm here on the forums. So I was very afraid when posting the first time years ago. I thought everyone would laugh about my bad english or that the ones from english speaking countries would feel offended by the raping of their language. My contributions are still full of mistakes.

    But in fact no one laughs and nobody feels offended! I even get the feeling that a lot of people are quite glad that they don't need to learn another language and therefor respect your tries to use their language. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • RookieDev

    I agree to your statement "In my honest opinion i feel like the Idea alone is way past Overdue".

    At all times a computer was there to simplify complex processes, from the first pocket calculator to the super computers nowadays. There's no reason to think that something wouldn't be possible just because it has not be done yet!

    Ashley is one of the most talented and addicted programmers out there, but he already has his baby. It's C2. But there are othere developers that might take the challenge.

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  • Thank you for the link newt, I wasn't aware of this site. Looks like all I ever wanted for decades (whenever one of my projects lack good graphics - always^^). I'll make myself comfortable with the rules (it seems that wav files aren't allowed for music) and then try to share the loops with them.

    parside

    Link corrected! (At least I hope so ;) ) Sorry for the inconvenience.

  • Here we go again...

    21 July 2013, Revision 3

    12 new music loops again! The highlights this time: odd time signatures and chiptunes.

    You can

    hear a demo of all new loops here

    First post also updated. You find the download link in the first post, as always.

    I won't give up hope that you all add a little comment here after listening, wether it's good, bad, your-number-one-choice or unusable.

    Blacksmith

    Wake up! There's a lot to hear and enjoy <img src="smileys/smiley4.gif" border="0" align="middle">

  • Wonderful work!

    Amazingly detailed for low poly models (except the frigate). Great variety. Should be very interesting for those creating sci-fi based games.

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tulamide

Member since 11 Sep, 2009

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