tulamide's Recent Forum Activity

  • Congratulations!

    Regarding HTML5: With Nintendo and Microsoft already pushing HTML5 gaming on their consoles Wii U and Xbox One, Sony can't allow to not support HTML5 gaming. (Vita TV is a first hint to that direction)

  • I don't see a reason why they shouldn't play at the same time (if I'm not slipping something). You could rearrange the events 1-3 for better maintainability:

    + Touch | On touched BigRedSquare
      Audio | (invert) Tag "voice" is playing
       + (subevent) MrBlockh... | Is overlapping BigRedSquare -> Audio | Play BigRedSquare
       |  + (subevent) System | Caption = 1 -> Text | Set Text to "That's a ..."
       |                                       Text | Set visible
       + (executes when not overlapping) Else -> Audio | Play GetCloser
    

    But that's cosmetics right now. Have you tried playing them seperately in a clean, simple project? Not all formats are playable/convertable. If they do play by simply adding them to a fresh project with nothing else than the audio plugin and 1 event like 'On start of layout' -> Play "whatever", then you should share the capx of your game project, as there might be something else making problems.

    ome6a1717

    As the manual says, the only difference between the music folder and the sounds folder is that files from the music folder are streamed, while files from the sounds folder are buffered completely in RAM. If you're using node-webkit, the loading of the files from the sound folder will be quicker, but the decrompression will take the same amount of time. And the need for enough RAM stays the same, too. Decompressed stereo audio will use 10 MB/m. Also, the audio will be kept in RAM until the layout ends. So be careful when using long music files as sounds. But basically, yes, it's possible.

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  • Import the background music to the music folder and the sounds to the sounds folder.

    But most important: Read me

  • the indices for x and y don't change, so just use the examples you found and simply replace everything that refers to a complete array with the values valid for your z-axis.

    For example:

    For each element => replace with a for loop ranging from 1 to 16

    array size => replace by number 16

    arrayat(x) => replace with arrayat (0, 3, x)

    etc.

  • So is this still being developed? I was interested in putting it in my game with a scream attack, along the lines of microphone from Kiby, where when you yell into the microphone (if you have one, otherwise it just automatically does damage) it does damage to all enemies on the screen based on how loud you were.Alternative (may even be preferred?):

    https://www.scirra.com/manual/144/user-media

    https://www.scirra.com/manual/109/audio

  • "I'm excited."

    I couldn't help giggling. Blossom indeed was very nervous and excited since she posted her letter to the community. And while she now thought of day 0, a few notes of her melody slipped away from her. The ones with the deeper frequencies.

    "Wow, that was a good one", I said grinning. "Might as well share it with the community."

    "DON'T YOU DARE", she screamed. I walked to the pc and started playing her.

    "See? You're as beautiful as ever, nothing's changed. It was just natural."

    "But please don't tell them. I'd be so ashamed, if they laugh."

    "Don't worry, the Scirra com will never, ever, make fun of you!"

  • Great job

    can we have a cap?

    or link to plugin that helps

    please...

    (I try to make equa. clouds in my game)

    same question http://www.scirra.com/forum/equalizer-visualizer_topic72605.htmlHere's my example. Search function could have helped <img src="smileys/smiley2.gif" border="0" align="middle">

    http://www.scirra.com/forum/web-audio-real-time-guitar-eq_topic75526.html

  • The sine behavior is not designed for that. Its destination is to loop indefinitely.

    Luckily, doing your own sine-based behavior is one of the easiest things in programming (at least if your ever heard of sin and cos in school and know how to use wikipedia).

    Here's a simple example (copy.com link): throw_sine.capx

  • Well, you've heard her. Man, she was nervous. But now there's no way back! So, all of you, do whatever you can to help Blossom.

    As soon as Blossom shows up here, you have one week to do whatever she inspires you to (if at all). Artwork, prototypes, stories, apps, even small games. Prepare your tools, send your wife/girlfriend/mother on a vacation, make sure there's enough coffee and give your very best!

    Spread the word; the more participate, the more fun.

    More information on day 0.

  • You shouldn't attempt to translate Construct 2 right now. We don't actually support translations.@Ashley, has this changed yet? Could you elaborate a bit on this?

    (And why is this topic in "website issues" <img src="smileys/smiley36.gif" border="0" align="middle" /> )

  • Combine relative values and functions (one function for each formation/style).

    Make sure, the sprite instances are clearly seperated by setting a instance variable.

    By relative I mean to not work with absolute values for the sprite instances, but relatives to the concerned instances plus a general offset that is applied to all of them.

    The functions then should pick only those matching the IV.

  • So you click a color in the list and nothing happens?Right.

    Have you got Internet Explorer installed and updated? Uninstalling it can disable some Windows features which could be the cause of this.Internet Explorer 8 exists and gets updated regularly through the system updates (mainly security issues). Its version number says 8.0.6001.18702 which I believe is the last published version.

    Is the color picker that is not opening the same as the one from the image editor? That one works, so what is the difference?

    What makes me wonder is that nobody else already mentioned this or is confirming. I hope I'm not the only one using XP SP3 32-bit with C2.

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tulamide

Member since 11 Sep, 2009

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