Can not warn enough:
Use game concepts like Breakout/Arkanoid to learn game development. Atari/Taito will be flattered.
But don't, never ever, publish a Breakout clone. It is not the name that is copyrighted, it is the whole game!
You might get away with it when you're not making much profit or gain any attention. But it is intelectual property that you are using without permission. Getting away with it doesn't mean it's legal.
And as soon as you are making profit, gain attention or get in competiton with the copyright holder (e.g. publishing for iOS, where Atari already sells their own Breakout derivatives), the lawyers will knock at your door.
You don't think so? Just google for "breakout copyright" and you will see what I mean.
From the U.S. Copyright Office: "Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed."
So in the case of Breakout this means, you may very well have an idea of a paddle pushing a ball that destroys bricks of a wall and bounces back. But when shaping this idea to a game, it MUST NOT be similar to the game Breakout. By substantially altering it, you avoid copyright infringement. For example, use a slingshot instead of a paddle, use real world physics and let the bricks of a wall instead be balloons floating in the air. Now it's your own original work and no derivative anymore. Unless you describe somewhere, that you based this game on Breakout...
But seriously, wouldn't it be easier to create a unique game with an original idea?