tulamide's Recent Forum Activity

  • QuaziGNRLnose

    Thank you so much! Your in-depth explanations, help me a huge part of the way. And that it doesn't exist yet is the reason why I want to realize it. I already heard a prototype (which was building from zero crossing sines that are halved and shifted around to match) done for me by another musician and it convinced me to try it.

    dropbox link to prototype.rar

    (move "zero point" knob)

    rojohound

    I'm not sure if it really does the correct thing. If I set k to e.g. 0.25 there's a spike where a curve should be. (convex instead of concave, or the other way round, I always confuse them)

    jojoe No, I'm not. It is for a function that will be used for an audio signal.

  • Out of curiosity, could you share more details on its purpose?

    Since you are a musician, I will keep it short. An easy way to create rich harmonics from just one sine osc. The behaviour is similar to pwm for square waves.

    saiyadjin

    Thanks a lot for the help, but this is not what I'm looking for. I'm trying to calculate the wave with the same characteristica than the normal one. It needs to be constant over x (for example plotted with 512 points with exact same spacing). Trying to add two half-circles with two different multiplicators doesn't lead to the desired result and is not smooth on the transients, unfortunately.

  • A brain teaser for all mathematical educated:

    You see a sine wave (green). Yellow and red are the same wave, but with, let's say, its center moved to the sides. Note that the basic conditions don't change. The peaks are still at -1 and +1, the width is still 2.

    There must be a formula for this, one that allows for a variable v that alters the shape similar to the image. It should be a compact formula, so that it can be applied in realtime.

    I'm trying to implement this for an audio function, not for graphics. But the principles are the same, so a formula that works on graphics would be a super start for audio optimized code.

    I failed at this task, so I really hope you can help me

  • Thanks guys. Much appreciated! From most of my stuff I simply think it is not good enough, and so I tweak them forever, including a total replacement of a sound I suddenly think is not good enough. And since I don't use presets, sound design takes some time. When done, I probably find a melody or some chords not working anymore. Well, a neverending story

    I'm sure a simple application exists somewhere. But my way is a bit more complex. I use Cinema4D. It has a realtime fft directly processing items' x, y, or z-axis. The object is called "sound effector". You can do a whole lot more though, than just the boring thing I did. For example: http://greyscalegorilla.com/blog/tutorials/animate-with-music-using-the-sound-effector-in-cinema-4d/

  • Thanks so much! Great link.

    For FF7 I would recommend this one:

    Subscribe to Construct videos now

    Sephiroth!

    Absolutely stunning.

  • I wish you the very best. May you always be able to keep the forums clean. You were around like forever, so it feels good that a well known avatar is moderating

  • Thank you both! And shinkan, I'll try to get my ass moving. Hopefully won't take another year to upload a song

  • Hey, thanks Jayjay! I always love feedback, and positive one is even better

  • Hi everyone,

    those who know me might want to listen to a new piece of music I uploaded on youtube. I'm still so awfully slow. I have billions of songs, but all the work to convert them to videos is so boring

    Machine on YouTube

  • From a quick look I saw that your sprite's hotspot is way off. Open the picture editor, select hotspot and press 5 on the num keypad to center the hotspot over your sprite. Confirm the change when closing the picture editor, then try again.

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  • Yeah. Short preview will be better. Are you doing music on request? Can I talk to you here or in private messages?

    PM me, that's fine.

  • Hey newt,

    thanks a lot for liking the stuff on soundcloud. I don't publish much there, mainly using it for official remix contests I'm taking part of.

    The voice is not my voice (I wish it were!). What if I told you that it's actually from a tts software, where I just entered the text and saved the output? With a little bit mixing magic afterwards in my preferred DAW, this is the result

    But the voiceover hint is still a good one. A friend of mine works as a voice talent in his spare time, did take part in some german synchronisations of animation films like Kung Fu Panda. He also works with a friend who is from the US. I will think about a way to get both onboard.

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tulamide

Member since 11 Sep, 2009

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