tulamide's Recent Forum Activity

  • fps 14-16 with firefox/xp as long as the player is alive. As soon as he is down 38-43 fps

  • As Arima said, an exe export is most likely to come, but you shouldn't expect one in the next 6 to 12 month.

    Arsonide, that's some fine decision. I'm happy that there are more people that don't ignore 0.x and support with such nice plugins. Can't wait to test them

  • SullyTheStrange was a bit quicker.

    Here's a cap, basically doing, what Sully described.

    doublepress.cap

  • Ah, I see. Thanks for your answer, I do totally understand if it's too much work for the time you have

  • No relative behavior to the system's values possible?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I hope this is what you're looking for, and that it also answers your questions. I think it is self-explanatory, but feel free to ask if something isn't obvious.

    stats3.cap

  • I am not disappointed about C2 in general. In fact, currently I'm more disappointed that I got an answer like "if you don't like it, don't use it. Just leave us, who love it like it is, alone". I thought we could discuss on things without such behavior.

    Ashley, thank you very much for those comprehensive explanations. It clears things up. Basically, my two main points won't exist anymore somewhere in the future. All browsers will at some time support hardware acceleration (that's very important; you can't design with hardware acceleration in mind, while a gamer might use a browser without that support), and there will be a Scirra executable exporter (be it sold or not).

    I will still help people with C1, and keep an eye on C2. As soon as exe exporting and hardware acceleration (for all possible output) is there, I will jump on the boat. Until then, I focus on other game creators and C1.

    I can't repeat it often enough: I really wish C2 being a success, and I totally understand the decisions regarding making some money. I especially find the "pay what you want" idea very attractive and more than fair.

  • I'm actually quite impressed by this choice. It's the one that gives the most flexibility in product dispersal. Also, I would predict that an .exe exporter will be written, just as soon as all the basics are down.

    Flexibility? Somewhere in the future, maybe. Currently, HTML5 means you have to confine to casual games, because there is no hardware acceleration AND you can't tell or force, which browser the gamer will use. So, to let them be able to play within Firefox you have to be very careful, how many objects you use, etc. Comparing 2000+ sprites with C1 and 120 in C2 I feel this being a step back and not forward. If there would be an exe exporter WITH hardware acceleration (OpenGL, DirectX) and we had the choice, I would hail C2. But, together with Ashley saying, that there won't be a Scirra .exe exporter, I'm not very happy.

    Hopefully this will encourage third party ports to new platforms. This could include an official Windows desktop EXE runtime in future, a third party Android native exporter, or whatever anyone thinks up.

    Let's face it, HTML5 might be the architecture of first choice in 5 years - but I need something I can work with now...

  • > So you can choose what to pay for huh. That's...kind of weird.

    >

    There have been a few instances of the pay-what-you-want model, including albums from Radiohead and NIN, as well as the Humble Indie Bundles of popular indie games. It's just another way to combat piracy and still make a little money... pirates often cite "too expensive" as a reason to steal stuff, so this sort of removes that excuse. People who think $20 is too expensive could chip in $5, or at least $1. Or really at least $0 I guess, if you think that's all that it's worth to you.

    I think there's another big advantage. People earn different. So if you sell your software for 50$ it might be 1% for the one making 5000$ a week, but 50% for the one making 100$. If the last one now spends 1$, it isn't much money but the same contribution in relation. Should motivate a lot more people. At least I hope so.

  • What browser are you using? Chrome and IE9 are very fast, the others are still playing catch up (but I think they've all announced plans to hardware-accelerate their canvases).

    I'm using the newest version of Firefox. I will wait then until Firefox has updated.

    [rant]I don't understand, why everyone is so happy about being forced to create browser games now? I have to tell the people that I can't give them a fullscreen hd game, because it only runs in a browser. I also have to force them to use either chrome or IE9. They will laugh at me and then play the real games.[/rant]

  • Is it just me or is the demo slow? I shot and with 120+ objects the framerate went down to some 20 frames... It would be a nightmare if unaccelerated browser games is the only way to do games

  • I'm not quite sure what to think. I'm looking forward to C2, of course! But on the other hand, it's been a long time until the current state of Construct and the situation hasn't change, it's still one or two spare-time "garage" developers. So it will endure another 4 years or even more to bring C2 to a usable state as 0.99.9x?

    But I really, really wish you all the best for C2. Scirra was always enthusiastic and the community grouped around it is one of the best I've ever met on the net. It deserves a success.

    To the pricing: It was mentioned here because Ashley said so, when talking about C2 some time ago. There were plans to make it commercial, but with a free version also.

    Go Scirra Go

tulamide's avatar

tulamide

Member since 11 Sep, 2009

Twitter
tulamide has 3 followers

Trophy Case

  • 15-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

17/44
How to earn trophies