tulamide's Recent Forum Activity

  • Try creating a fully animated character with CS 0.x It chokes up.Fully animated means 30-120 frames for walking swimming jumping crawling climbing fighting etc..

    Oh and the character is not a small little 16x16 pixelated can't make out what it is character.256x512 for the character. Resolutions of 1920x1080 stage sizes of 100000x100000.It's not just the animation that chokes it up it's all those factors rolled into one.

    256*512*4 = 524288 bytes per frame

    * 120 frames = 62914560 bytes per animation

    * (walking swimming jumping crawling climbing fighting) 6 = 377487360 bytes per character

    That's 360 MB only for the main char, not to speak about the HD output (always buffered, so that alone is another 16 MB), effects and all the other frame-animated assets.

    This is for sure a hardware problem and not Construct! I wish people would stop blaming Construct for misusing the hardware they have to work on

  • As far as I am aware of, the objects in a container will be created on the same layer. However, something like this should work:

    + Sprite: [negated] Sprite: Is on layer "layername"
    -> Sprite: Move to layer "layername"[/code:2gv6o1bc]
    
    When using this, the sprites will only be on the wrong layer for one tick (the one, where they are created)
  • A function name may not have spaces. Make the name being swap_values or swapvalues, etc.

  • To expand on the idea of 30 day trial:

    - All updates are lagged behind

    - After 30 days you can still use the software for personal use!

    - After 30 days though you will have to endure a program start up message.

    There we are, the end of the Reaper model...

    What message will it be?

    "You are currently playing a game that was done with a trial version that expired. Please urge the developer of this game to f...ing buy a license."

  • > But the lack of an .exe exporter means it's a no for me.

    >

    I don't think you should put a vote against the licensing model because you don't like the features - they're different things. If we did an EXE exporter, that would not change the proposed licensing model! So the question is, is it a good licensing model?

    We've been over the EXE exporter in other threads - we knew we'd disappoint many people with HTML5, but we took a risk and did it anyway, and we still want to eventually produce an EXE runtime. So hopefully everyone is happy in the end!

    But you can't seperate the license from its product. That's like saying "I can't really say what exactly I will sell you, but I want to charge 200 ? for it. Is it ok?"

    We can only say if a licensing model is a good idea for the specific product it is offered for. And without a guarantee for an .exe exporter, a robust editor, and at least the feature set of Construct 0.x, well, without all this that model is a bad idea.

    I don't mind that those features will take time until integrated, but it needs to be definitely in. And as soon as it is so, then that license model is a good idea.

    Because, apart from real Scirra fans, people will only buy a feature rich, complete (for its tasks) product.

  • In your first post you said that you are using "play music from resource", in your second you talk about magicam stopping music "on a reserved channel". XAudio2 knows music and sound - music is played directly (and parallel to the sound channels) and sound can be played on channels. And only for the latter you may reserve channels. Also, music is never chached, while you have full control over caching sound. If it is music you are using, then it might be that room transitions block access to the harddisc and because of music not being cached, it can't be played during that time.

    I assume you're using exactly one XAudio-object set to "global". Try playing the loops as wav via channels and set a high cache value plus using "cache file" or "cache directory". Other than that, there is only the way of fixing (if it is a bug) magicam.

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  • I don't have Win7 but I think I've read somewhere that you need to install DX9 seperately, if you installed DX11. But I'm really not sure.

  • This is also known as flood fill, and here are two links. First is just the wiki, the second explains it very detailed.

    http://en.wikipedia.org/wiki/Flood_fill

    http://losingfight.com/blog/2007/08/28/how-to-implement-a-magic-wand-tool/

    Good luck

  • The AVI object never had any priority. That's why it is not very usable for presenting videos as cutscenes, for example. But I remember there are some threads in the forums that present alternatives using Python. You should consider to follow that path to have more influence on the presentation of the video.

  • My two cents:

    Whatever will come in future, be careful with drastic changes to the licensing.

    The biggest influence on the interest in C1 was (and is) that it is free. You want to make sure, there is money to pay the rent - but there is no guarantees. I'm not sure I can explain my thoughts well enough in english, but I will try. You can either think of a number of people, that you hope will pay for something, then decide, how much money you want to make out of this number and hope for the best. But most of the time, you can not rely on any number of possible clients...

    From the customer side, I'm not a big fan of any kind of yearly subscriptions. A model that forces me to buy a time-limited license if I expect to make some money with a game, complicates things. I'm not a professional company, I'm just one person. The project may be done after two years, but it could also need three or four years to complete - I would then need to buy another license without having the results I expected when buying the first one. Wasted money.

  • the weather of tomorrow ... and where I left my keys ...

    (I'm sorry, couldn't resist )

  • Please stop pushing your own thread every few minutes!

    And stop creating several threads to the same problem, just because there wasn't an answer to your likings in the first one!

    This is from your other thread:

    "Im messing with it 2 hours without result ."

    So you stopped working on this issue after 2 hours and since then just waited to get your problem solved by others? Lucid already gave you some hints, btw.

    Provide your cap, that could motivate people to help, because I don't think anyone has the time to setup a complete mixed physics/platform engine for you...

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tulamide

Member since 11 Sep, 2009

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