RayKst's Recent Forum Activity

  • More of the same type : Spine

    From what i'm seeing , spriter kinda started the trend but it has already been surpassed. I particularly liked Spine very much.

  • Really excited with this tool : Objecty. Same concept of Spriter but it appears to have a much bigger scope. I'll keep an eye on this one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah , well from what i can see there's no reason to keep using Awesomium instead of this. I could be wrong but i think node-webkit can replace awesomium entirelly. I can point some advantages:

    • FOSS (Free Open Source)
    • Blazing fast to start
    • Lightweight
    • Much faster updates / synch with latest webkit tech
    • No need to deal with C++ , very easy to setup etc.
    • Big plus: Full power of node.JS so you have full local disk access , so you can make editors with it, open and save file dialogs etc. And on top of that you can access native functions via C++ plugins.

    I can say because i'm already using it.

    And so on. I think it's safe to at least try it and compare it side by side with Awesomium :)

  • I recently found node-webkit which appears to be better than AppJS. Worth a check. Supports WebGL , Audio (not tested) and everything and starts fast. Been using it myfelf to make desktop apps using web techs. It runs on top of NodeJS so you have full user file system access etc.

    *Mad Idea On*

    In the future C2 could be entirelly rewritten in HTML5/CSS3/JS an made to run on all desktops with node-webkit ^_^

    *Mad Idea Off*

  • The point is that Konjak is a master spriter and animator. With such skills and with the mega productivity of Construst he could take over the world, really.

  • This can only be made properly with WebGL. Don't know about Canvas, but maybe. Not that hard to implement at all depending on the type of split screen. I don't think it's possible to do it right now in C2 since it requires direct access to rendering code. Using things like multiple canvas or other crazy solutions is not adequate since not only it would perform badly but not be multiplatform. It would be like creating two or more levels areas on one layout and having several cameras covering each area. Then something like draw camera1 view on left of screen then draw camera2 view on right of screen and so on.

  • Bunnies: ~ 1700 bunnies max at 60FPS

    Bullets: ~ 1800 bullets max at 60FPS

    On my bunnies and bullets test.

    Chrome appears to be still a tad faster.

  • Update: On new Awesomium exporter version:

    Bunnies: ~ 1700 bunnies max at 60FPS

    Bullets: ~ 1800 bullets max at 60FPS

    Chrome appears to be still a tad faster.

  • Wow i must give my congrats to Ashley and Awesomium guys for this. Full constant 60FPS with thousands and thousands of shaded objects on screen.

    Desktop: Mission Accomplished.

    Now to mobile :D

  • It's not vector based in the traditional sense like InkScape. It's much much more powerful. From what i saw it beats the cr*p out of every tool of this domain. Great find.

  • I'm worried because there's the possibility html5 will never cover all our needs, not only performance wise. Hope i'm wrong. Edit: Seeing things like this makes me have hope.

  • Yeah. I think that's a pretty reasonable idea. If Stencyl guys decided to use it, it must be viable. When they announced that they were overhauling the engine and creating native exporters for all platforms i doubted. It seemed an almost impossible feat. With Haxe it's indeed possible. More specifically, HaxeNME. I believe that's what they used. The idea is great since you can still export to HTML5 and keep the html5 vision goodness, but export nativelly to all platforms too. So it's completelly future proof.

RayKst's avatar

RayKst

Member since 22 Jul, 2009

None one is following RayKst yet!

Connect with RayKst

Trophy Case

  • 15-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

17/44
How to earn trophies