RayKst's Recent Forum Activity

  • It seems Stencyl guys solved the problem in Stencyl 3.0 by rewriting the entire engine in Haxe. With it they get Windows, Mac, Linux, Flash, iOS, Android, HTML5, and more. All native. Not sure about performance , yet i've seen mentions of it performing very well in iOS. In Windows it generates C++, so native code. This is 'confidential' info btw. Only know it because i ocasionally lurk at their forum.

    This is Ejecta , it appears, is just a simplified CocoonJS like tailored to be used with ImpactJS engine.

  • Holy cr*p i want that game now !!! Why isn't there anything on this level for C2 yet ? Now it has enough power. I still prefer Classic for some reason though. Still prefer full native old school games.

  • Don't know if they're the only way, but sprite/bitmap fonts are the best way. Web Fonts are not suitable for games at all imo, much less on mobile.

  • Oh man. :| More 6 months for next release. Oh well. Hope i'm wrong.

  • I hope they fixed the terribly huge cold start times. Though i guess that can't be helped

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yay now is the time !!

  • It probably won't be 2D. What they probably meant is old school gameplay;

  • Yeah Neon Glow. It might as well replace current Glow effect which sorta doesn't work very well, like compared to Classic one;

  • It's wrong to judge it only by it's goal value. The guys are seasoned developers, from what i saw, behind classics like D&D, Wizardry, Ultima etc. If the game has value enough and apeal to enough gamers, they could ask 20 mil. What's left is to know if it indeed has value enough to demand that sum :D

  • Yeah. They should at least make an observation on current support of mobile for html5/webgl games. Which is very poor indeed. Yeah there's firefox mobile and stuff but it's use % is 0.06%. A way to go yet.

  • Making medium to big , even small apps in JS is a pain. I'd never go that path if possible. One of reasons why C2 is so powerful is that it abstracts away JS so that you don't have to pull your hair out fighting with JS, like trying to properly modularize your code without turning it a mess of (function(){}()) and sh*t like that. One thing is making a C2 plugin with JS. Great. Another entirelly is making an entire app in it, much less an entire game engine :) Kudos to Ashley on that.

  • Only engine that gets near C2 productivity and easyness is Unity no doubt. That's why it's the most popular among us indies. Only Unity is 3D focused; If it were 2D i must admit i would have to leave C2 :O

RayKst's avatar

RayKst

Member since 22 Jul, 2009

None one is following RayKst yet!

Connect with RayKst

Trophy Case

  • 15-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

17/44
How to earn trophies