RayKst's Recent Forum Activity

  • Well that's the core of the problem then. Damn WebGL, or something like it must get full support asap for html5 mobile to win it's space among native solutions.

  • Wow Kickstarter is getting more and more awesome projects :)

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  • I would forget about Canvas, Div , CSS3 and stuff and try to handle it all with WebGL. It's funny since Wolfstein 3D, that uses the same concept of transforming sprites, was released for browsers recently and it's made entirelly with Divs and div transforms. Pure madness.

  • Yeah this would be a great addition. There's not many engines that support this out of the box.

  • Yeah i found Pokki bloated and invasive. Not an option for me either.

  • Just saw the post at CocoonJS blog. It's currently at 30~50 fps range, dropping greatly with many sprites on screen. I hope we can get at least

    50~60 FPS at all times. I see it's not optimized yet so that must be the cause of course.

  • It's here! Anyone with and Android phone ready ? Will there be support for iOS ?

  • I think the dream of "Construct it once and play everywhere" is a bit far yet :( I still have my doubts if html5 is the final solution for "ultimate multiplatform awesomeness". But no matter what I'll keep following C2 closely :)

  • Right now if you want a decent game on mobile with decent performance you have to go native. I'd love to be proven wrong btw.

  • No part in particular i just had the feel their process to get a game on their app store and revenue % would be a bit complicated. (I didn't read it at all). If not then i may give it a try since it uses my favorite lang C# and all.

  • Web games are great ! All my favorite games are native, ops!

    I don't really like the current feeling of playing games in a browser. This could change though.

    About Stencyl yeah reach wise they're way ahead of C2. Exporting HTML5 games unfortunatelly right now doesn't translate to covering all platforms. By covering i mean don't only reaching but running well. So if they've got the resources to trully exporting to all platforms they have the advantage in that aspect. However , their IDE falls short compared with C2's.

  • I was excited whan i saw it. But then i've read the license agreement...

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RayKst

Member since 22 Jul, 2009

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