RayKst's Recent Forum Activity

  • Is it Canvas based ?. It doesn't make sense to use Canvas it's too slow. In fact ideally C2 should go only with WebGL , it's still not a reality unfortunatelly. On WebGL this should not need a plugin since it's trivial to implement.

  • The only hope then is that html5 and webgl gets more support.

  • The only advantage is that they're going full native, along with html5. And that's a great advantage imo. Html5 is not there yet and it appears it'll take a while to beat native if ever. Even with stuff like CocoonJS. It makes me sad every time i reopen Construct Classic and compare it with C2. C2 is doing great and all but still....

  • Yeah HTML5 may not be there yet but C2 is without a doubt the best tool of it's genre. Even though i'm a programmer C2's eventing feels like programming. The IDE as a whole offers the best game dev environment i found so far. I know of other similar tools but none of them accomplished to capture C2 feel.

  • Anyone saw this? Quite a thing. I believe the path they're taking is the best. But it's a huge undertaking, i'm impressed they already with plans to release it this year. Even though i keep not liking their IDE very much. Let's see how that shapes up.

  • Just clever use of waypoints, triggers etc. Can be tricky, specially in more complex maps. Of course that's not the only way.

  • One thing i have to praise, they have really nice game examples on html5 already : https://apps.yoyogames.com/reflexions/play

    https://apps.yoyogames.com/pollushot/play

  • Even then if they really export to native, they have an advantage there. What is left to know is how good their exporters are.

  • But what was the cause of error 37 ? A bug in the code or too many crazy sick over hyped people wanting to play, ie. Server Busy error ? Damn Diablo 3 is probably the most hyped game of all time, one guy already died.....

  • Yeah as Ashley said C2 is not yet fully translatable. When it happens i'll get C2 translated to Portuguese-BR myself, fear not. No need for more than one person for that.

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  • Well, the best programming oriented engine you can find is probably ImpactJS. Yet i'm a programmer and much prefer Construct2 over any programming oriented engines. There's very little you absolutelly can't do with C2 that you can with true code. One important thing though, is if you're making a complex game that needs some custom features that C2 can't do at the point, event with the SDK, you're stuck till it gets implemented. Fortunately that never happened to me till now.

  • That was just an experiment:

    "Our goal as a company is to provide the best platform for building mobile apps, and so XobotOS will not be a focus for us going forward. But it was a fun experiment to run, and as it turns out, a few technologies have come out of the effort..."

    So even though an entirelly C# based Android won't become a reality any time soon sadly, (I like C# and .NET/Mono/Monotouch/MonoAndroid much much more than Java and JVM/Dalvik), some pretty interesting tech came out of the experiment. An exciting one is C# bindings for Skia (Chrome internal rendering engine).

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RayKst

Member since 22 Jul, 2009

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