RayKst's Recent Forum Activity

  • Nice UI. May i ask what framework did you use ?

  • It appears your ball color is not uniform, there's more than one hue of blue there. The fill works by filling a space till it finds a different color , that's why it doesn't fill everything. The borders are not the same color as center. That's what's probably ocurring. Several ways of solving this. From your side you should use an image without compression, like no JPG's. Or being careful when doing your graphics. From engine side Ashley could implement fill tolerance, so that it treats similar colors by a factor as the same color. But it's better to solve it on your side.

  • I'm just curious about C2, is written by C++ or C#?

    It's written in C++ as far as i know. I guess Ashley preferred to use C++ since he's already proficient with it. I myself, would use C# without thinking, much *better* to code apps in general, even games.

  • Nice too see things moving. But it's not clear what screens are mobile. The bottom right one is it not appears to be running that smoothly. I hope things continue to get better.

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  • Request 1 is perfectly valid as an import case. Import frame from strip is another case. Bandwith doesn't apply here since this is importing not exporting. C2 already puts everything into spritesheets on export.

    Seeing this makes me remember that copy/cut animation frame is missing. So you can't copy/cut frames from one animation from another. Other thing is switching frames with arrow keys, nice one too. Only other all time request is on animation window to merge everything into the window so that there are no more focus issues, and thus less clicks.

  • Dont know if it's the same thing but the bug is on line 74 of file eveng.js:

    case 2:     // include

            {

                var inc = new cr.eventinclude(this, parent, m);

                (...)

    Undefined is not a function. So eventinclude is probably undefined. It appears there's other files involved too. Just check chrome debugger.

    It's a critical bug as it prevents the game from running completelly.

  • I don't know the exact FPS since it's not displayed, but it's at least 50fps here. Very nice. Some fonts are illegible though.

  • Construct Dream: True Multiplatform. Maybe one day...

  • New version of Awesomium (1.7) final is coming out today (announced) !!!

  • Ok, i'm still waiting too :] :X

  • Would this Link be useful for C2 ? If i understood correctly it means running webgl on dekstop on top of node.js... Promising.

  • Sigh, one more :O

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RayKst

Member since 22 Jul, 2009

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