I think it's pretty good. Obviously I'd rather use Unity or Torque3D, but it is Free after all
1) You could do that with Events. Can't think of the needed events off the top of my head though
2) Yes. As long as the condition(s) is/are true it will perform the actions. In this case as long as the Left button is down it would add 5 to the variable 'speed'.
This is a really good example that you don't need good graphics to make a good game.
Great job!
<img src="http://i297.photobucket.com/albums/mm239/darkwoodgames/da.png">
If you haven't gone through the Ghost Shooter tutorial yet you should, it covers this very topic
I got to the last level (the one that is "Theoretically Possible") but was just to tired to try and beat it.
Great game though! Frustratingly challenging games are fun to play, and even more fun to watch friends play
They work perfect for me.
I think the problem is that you need to compare against the family, not an individual sprite
Tick the 'Destroy on Startup' checkbox under the Attributes section for the object.
You can still reference the object at runtime and it won't create it
That'll be useful in the future. Thanks for sharing this David!
Nice job David! I should try messing around with this to see what other neat effects I can come up with.
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The 'Add to value' action for Private Variables
Ran really well for me.
AMD Athlon 64 X2 Dual Core Processor 6000+ 3GHz
3GB RAM
GeForce 8800GT
With Behavior - 400
Without Behavior - 600
Member since 7 Jul, 2009