R0J0hound's Recent Forum Activity

  • Cool, needs an erase though.

    Art:

    {{334,313},{340,338},{356,360},{368,379},{389,392},{416,366},{438,346},{454,325},{473,302},{480,272},{479,247},{449,237},{423,222},{394,233},{359,250},{374,233},{343,269},{338,292},{273,196},{289,181},{290,153},{298,115},{299,126},{321,112},{342,105},{356,100},{382,103},{391,123},{419,137},{437,121},{442,107},{427,83},{392,65},{407,77},{369,47},{337,40},{309,37},{279,43},{253,53},{222,65},{206,79},{186,96},{168,116},{148,137},{137,165},{133,194},{124,221},{130,243},{136,276},{143,308},{165,331},{186,355},{209,381},{224,389},{213,357},{229,328},{244,309},{235,284},{213,255},{221,223},{241,199},{282,194},{299,167},{264,206},{139,257},{403,372},{193,325},{191,288},{159,265},{191,210},{154,197},{207,181},{174,169},{192,134},{206,153},{234,153},{256,166},{264,112},{234,124},{209,103},{252,86},{305,75},{282,92},{334,68.9999847412109},{363,75},{373,277},{403,298},{423,308},{443,285},{420,258},{396,266},{363,307},{394,319},{406,345},{378,341},{459,258},{459,223},{435,223},{219,303},{167,306},{199,232},{173,239},{154,223},{195,271},{263,140},{412,105},{0,0}}@loopindex(106)[/code:2wvcgqzk]
  • If you are using python you can remedy the problem by running a python script at the start of the first layout you run to initialize python. It can be simple as -Run Script "". Construct currently only initializes python when the first python script is run.

  • Uncheck "Enable Scripting" to eliminate the crash. The crash is from python not getting initialized and 700 objects getting created. This will be fixed in the next release.

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  • zeno,

    I was getting that error after installing the plugin. I checked the dependencies of the csx files and found that they needed D3DX9_43.dll, which wasn't on my system. I updated DirectX to get the file and It works now.

  • Updated the link again.

    • Added scrolling when the grid is bigger than 20x20.
    • Added row/column numbering.
    • Fixed the problem of not being able to type text larger than a cell.
    • Changed the color pattern of the grid.
    • And a few other minor fixes.

    EDIT:

    Change the grid colors, too many pastels

  • Glad you like it. I changed the link in the first post with the features you mentioned.

    • The window can now be resized.
    • The grid is checkered for better visibility.
    • When loading, empty grids will no long become 0.
  • Here's a 2d array editor for easy creation and editing of arrays.

    http://dl.dropbox.com/u/5426011/examples3/ArrayEdit.cap made in 0.99.96

    Cheers

  • You could use the Tiled Background object with a power of two texture. Then just draw each frame in that texture like a sprite sheet. Then using a list of all the offsets and height/widths of each frame you could do arbitrary length animations.

    Here's a proof of concept using Ken from Street Fighter 2:

    http://dl.dropbox.com/u/5426011/examples3/ken.cap made in 0.99.96

    This is where I got the sprite sheet:

    http://s464.photobucket.com/albums/rr5/JayofThr33/Sprite%20Sheets/?action=view&current=Ken.gif&newest=1

    and I used Sprite Vortex to assist the creation of the animations:

    http://spritevortex.codeplex.com/releases/view/57003

    I didn't want to use the xml format spritevortex exported so I converted the data to simple lines of text.

  • Since the crash seems to be associated with a lot of objects, did the Application setting "enable scripting" accidentally get set? With it's set there will be a crash after 700 objects are created without any python scripts being used. It's a problem with python not getting initialized properly and should be remedied next release.

  • I've found that it causes a crash when too many physics objects are placed overlapping each other. Your cap can be fixed by removing this action from event 3 of "Layout 3 Events":

    -> CloudsPlatform: Set position to Present.X, Present.Y + 25
    [/code:2iua7hjq].
  • [quote:1jkn8tl5]I would like to use NumPy in my project, how would I go about importing it, into construct?

    Scidave has a guide how to do it:

    http://www.scirra.com/forum/viewtopic.php?f=8&t=5920&hilit=python+external+libraries

    Just adapt it to NumPy.

    [quote:1jkn8tl5]EDIT: While I'm here, also is there a direct way to import an array from my pyscript into a Construct array?

    For a one-dimensional array:

    MyArray = [1,2,3,4,5,6]
    
    Array.SetSize(len(MyArray),1,1)
    
    for i in range(Array.SizeX):
    	Array.SetAtX(i+1,MyArray[i])[/code:1jkn8tl5]
  • [quote:hptffapb]with the text manipulator the "For Each Substring" appears to not work. That is kind of holding up progress a bit.

    You can do the same thing with the system text expressions:

    + System: For "" from 1 to NumTokens(Text.Text, " ")
    -> Text2: Set text to GetToken(Text.Text, LoopIndex, " ")[/code:hptffapb]