Farmrush's Recent Forum Activity

  • I have never heard of .Left and .Right, what are they exactly?

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  • So is there no way to just check if "Sprite.X + (200*TimeDelta) is collision-free"?

  • That's one way I thought of, but it's not very eloquent and then you have the spasms when it's running into a wall.

  • That was just me dicking around, assume the position should be set.

  • That might be relevant if "bounce" does what I think, but I'm not looking for anything nearly as complicated. Maybe I'm explaining it rather poorly, because this is very basic. Say I have A BOX moving along the X AXIS and it COLLIDES with another BOX so I want it to stop moving.

  • I've already done that, thank you for showing me, but I'm looking for an answer to the previous problem. If I had an object that is traveling, for example, along the x axis, how do I make it stop moving when it collides with another object?

  • Sorry, I didn't think a cap was necessary because the problem is so basic. All I'm looking for is an object to stop moving when it runs into another object, that's it.

  • use set position and keep setting its postion to the level boundary if goes past it.

    It isn't hitting the boundary of the level. I'm not using the platformer behaviour. So I'd have to create two objects that set PlayerSight.X to "PlayerSight.X - whatever" for the right side and "PlayerSight.X + whatever" for the left side?

  • I have an object that is controlled by the player. This object will be invisible during run-time, but it is a 64x64 object that the camera follows. I have placed two 64x64 boxes at each side of the level to stop the object from going beyond a certain point (most importantly the edge of the level). I can't seem to make the player's object stop when it collides with one of the boxes. I have tried using the movement behaviour "stop", but that just creates a JELLO effect.

  • Construct has nothing to do with GML and Python is effectively broken right now (in terms of Construct).

  • Yes, that's exactly what I want. Thank you so much. I don't really have time to look at it thoroughly right now, but I'm assuming it can be made to fit any layout. I tried to stretch the layout to twice the width, but everything just ended up toppled on each other when I executed the game.

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Farmrush

Member since 15 Jun, 2009

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