partymetroid's Recent Forum Activity

  • When I load the .cap it gives me an error ('Blur Motion.fx is missing') and I made sure I have your contrast plus plugin. Is Blur Motion a separate plugin that I need to find?

    (On a side note, you misspelled 'contrast' in your plugin, you put 'constrast'. Not like its a big deal or anything, just kinda unprofessional.)

    ame over hmere.

  • This plugin is amazing, Linkman O:. It almost makes me mad that you're just my age.

    Almost. ^_^

  • My 'Net friend whom I met via an openCanvas thread on TIGSource sent me an IM one day saying "Can you help me with my endeavor?"... strange to say the least, lol, especially since we had hardly talked outside openCanvas. I asked him to explain the "endeavor", and I told him that I could indeed help him with his game idea.

    And I have been. Quite a bit. I've been using Construct, which has served to fulfill his "endeavor" quite fabulously.

    You've Got Red On You is going to be a game with no real plot that I can foresee. The biggest explanation he's given me is a small thread he started on TIGSource (LINK) and a world map he doodled. It's basically a zombie game with irrelevant playable characters and bizarre bosses with little to no relationship to zombies. (We'll probably figure out one to satisfy the player's interest.)

    The entry will probably (or hopefully) be a single level, serving as the dungeon of the Zombie Top Hat. He'll be a Magician's Hat, from whom he himself will drop bombs and zombie bunnies. There's (hopefully) going to be a cool surprise waiting at the end of the battle. PRAY THAT WE FINISH IT!

    [edit] Oh, and Shade Kirby 500 is helping out with it.

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  • Can the game be partially completed? My friend and I are working on a game with, GASP, zombies (originality at its finest). There's probably going to be some decay in intelligence, too... though I'm not sure if that in and of itself with validate this game for the contest.

    ANYWAY, as soon as we get some art assets, and confirm with him as to whether I can enter us in (this is, after all, a group effort), I'll start a thread.

    You can almost assuredly count me in.

    ... Almost.

  • Hi all. I have a boss in my game who floats above the player. Simple. But I want him to be able to swoop down onto the player. Not so simple.

    I THINK I need to set a cubiccurve from the boss's original location, toward where the game predicts where the player is going to be (via approximate aim or something), along the point of where the boss is in relation toward the player, and end up twice the horizontal distance it took to travel (so using a lerp to find double the distance between where the boss was original and where he hit the trough of his swooping curve). The thing is... is that there are so many variables and things that I don't really understand.

    Here, I'll draw an example of what I want via Inkscape:

    <img src="http://www.newadventgame.com/aaron/ygroy/boss_curve.png">

    Where the blue triangle is the boss's original position, the green his dynamic position, the circle the player (or where the game approximates he's going to be), and the red triangle the place I want the boss to end up (twice the X distance from the original position of the boss to the player).

    Pwetty pwease?

  • You could set a private variable to '1' the same time that the Sine behavior is activated... can't you?

  • Are slopes necessary? They could bring issues in the math for movement.

    aybe they could be turned off?

  • IndieLib does this, and it's really nice. =D

  • If anyone needs a free IRC client, the Silverex X-Chat Windows builds are pretty darn good.

  • >

    > It's too bad that one can't release an Application-controlled Control... oh well.

    >

    >

    >

    what do you mean?

    It's too bad that one can't a make a "Release" event for a dynamic "Control"... instead of "On Key Released", it'd be nice if one could set a "On Control Released".

  • cool thing about construct is,

    often times, you can translate your thoughts pretty directly to events:

    since there is no On Control Released condition (there might be one in the Custom Controls plugin, I don't remember), I'll be using 'left mouse button' instead of "fire" in this example:

    we are going to assume that 'power' starts at 175 when you start holding the button:

    <img src="http://dl.getdropbox.com/u/1013446/s/powerpro/1.PNG">

    >

    > I want, while the "Fire" control is held down and 'Power' is below 700, to increase the Power in increments of 175 every 200 milliseconds.

    >

    <img src="http://dl.getdropbox.com/u/1013446/s/powerpro/2.PNG">

    > Once the "Fire" control is released, the projectile is shot at the speed of 'Power' pixels per second.

    >

    <img src="http://dl.getdropbox.com/u/1013446/s/powerpro/3.PNG">

    altogether:

    <img src="http://dl.getdropbox.com/u/1013446/s/powerpro/all.PNG">

    Wow, thanks a lot!

    It's too bad that one can't release an Application-controlled Control... oh well.

    I'll check out that "Custom Controls" plugin.

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partymetroid

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