Mitch's Recent Forum Activity

  • great re-skin of ghost shooter, it's probably the best I've seen so far. It's really good for a first demo . The graphics are also great, but i do think that the game is a bit too effect intensive. always try to use additive instead of additive plus, it makes a big difference performance wise, and it looks the same as a 100% intensity add-plus.

    Ghost shooter re-skin?

    Thanks for the advice of additive plus vs additive; I've been popping open the .fx all morning to get into the grit Definite efficiency tweaks to be made heh.

  • So then actual mass is Collision Mass Area * Mass ?

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  • first Construct project for me

    12 hours of reading/tinkering and here ya go - i'm thuroughly impressed by this engine and editor.

    Controls are in the readme.

    http://www.xdtech.net/construct/space_shooter.zip

    <img src="http://www.xdtech.net/construct/space_shooter.jpg">

    Construct has now officially replaced Adobe Director as my prototyping tool of choice for 2D stuff.

    *edit*

    Re-uploaded with audio actually working

    It played just fine using "Play from file" even though I moved the EXE to a different folder (and partition) all together - i guess the filenames even without AppPath still maintain the original source path of the .cap??? something like that. Anyway now using Play from Resource should work.

    also

    http://www.xdtech.net/construct/space_shooter.cap

    (theres a couple different methods of doing the same thing in there as I was figuring stuff out )

  • The size (or at least scale) of a sprite seems to have a direct effect on how much of an effect a given Force has.

    Does anyone know the formula being used to calculate acceleration based on force and how it interacts with sprites? (Specifically Linear dampening, Apply Force towards point, and mass).

    Is it mass-per-pixel by chance?

    Other note; I'm using Ellipse collision mask.

    *edit* one more question.

    How is the ellipse generated? is it circumscribed within the bounding box of the sprite?

  • Inside the Construct folder there's a file called dxwebsetup.exe, if all else fails you can include that.

    should I just package DXWebsetup in a zip with a readme or have I missed somethin about the Installer export thing?

    Got that one covered Just curious if there was a pipeline already in place.

  • right now i don't think it exports the correct dx update (i could be wrong). if anything, have the user install construct to get the dx update required.

    Mmm; I mean Create Installer literally generates no output at all; it looks like it exports but then no EXE in the directory so I have no way to know if its the right DX update

    *edit*

    Using latest stable 0.98 release; not .99#

  • Firstly,

    Hello all

    Found this little gem of a project from the disgruntled Adobe Director crowd (After getting the business from them in regards to a major update). I found myself looking for a handy prototyping tool and landed here!

    So - I put together a little test project after only a few hours of tinkering (I'm impressed already ) however the folk that encounter that DirectX august 08 issue are redirected to a questionable M$ site with a big list of nothing obvious to click on. I tried exporting with "Create Installer" checked but it didn't seem to do anything - should I just package DXWebsetup in a zip with a readme or have I missed somethin about the Installer export thing?

    Thanks

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Mitch

Member since 4 Jun, 2009

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